Ambiera ForumDiscussions, Help and Support. |
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Comingh soon - a total of 17 shaders into the Screen Shader: I also have a mostly working Aurora shader (for 3d mesh) Spotlight Colored Vignette Double vision Chromatic abberation Emboss Distortion Zoom Dream Dither Fisheye Underwater Drunkard Freeze Rain Heat Motion blur Night vision I will update the itchio page within the next few days and give an update when ready here also... Probably the new rain effect is my favourite... |
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Robo, I didn t saw yet the video of these news shaders but I had saw the last video before this new update and was very good pos processing effects, thanks for your work, Robo I have shaders for Irrlicht3D like space sreen reflections and ambient oclusion, and other things for better shadow in irrlicht, do you want the link with these shaders? I have to for fps creator psx or ps1 shader, camera pos effects, another bloom and pbr shader, do you want the links? One last question, these shaders will only work in coppercube 6.7 or new? work in free version too? Thanks the attention |
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Hi swordmaster. My PP shaders are almost ready - just a bit of fine tuning left.. Thanks but screen space reflections, ambient occlusion both require access to the depth map texture which I dont have access to in CC atm...by default it's not availble so any links wont be useful for that unfortunately - I have various code for that anyways. Others like PBR shader can only be done in a pre-post effects situation which I have not yet looked into that so not ready for that yet also in which case JIC has code to do that if I ever could add that into the source code would use that probably. As an existing Action any PBR shader is very slow as it has to compile before using from HLSL into compiled code and thats why I dont use JIC PBR shader which is nice but very slow - too slow for me to use at all - the code has to be placed inside the source code I would expect and might even need to be compiled and then placed in there actually like the normal map shader is. So no for now thanks but if you know the name of a Post processing shader not requiring depth map texture not included you liek give me the name of it... |
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Robo, I understand you, but about pbr, I can t give one answer about how work and use, but I will send for you the links I have about these shaders, these shaders are for fps game creator x9, then directx 9, the links: psx retro shader pack directx9 https://forum.thegamecreators.com/thread/223582 camera pos effect https://forum.thegamecreators.com/thread/218487 pbr shader https://forum.thegamecreators.com/thread/217263 bloom https://forum.thegamecreators.com/thread/217274 pbr https://forum.thegamecreators.com/thread/219208 Give one look in the links and see if they have some use, maybe if use the orm texture system help to make more light pbr, orm is the occlusion map, roughtless map and metalic map in one texture. About ambient occlusion, and screen space reflection problaby there are some way to do in coppercube but sincerely I don t know how, I know is possible apply the screen space reflection, ambient oclussion in coppercube using reshade, maybe will be possible apply screen space reflection if use the texture render apply effect in specifics nodes, but is only one theory. Thanks the attention |
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Now ready for download - 17 new Post processing shaders with Aurora. I have improved night vision and re-uploaded it just now... https://robo25.itch.io/coppercube-apis-version-2 https://youtu.be/ayyuXalc0NE |
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Thrilling news! I'll likely use one or two of those shaders in a project i'm (still) working on. Thanks Rob! |
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Robbo, What version of CC will work with your new API updates? Will this work with the New CC recent Sept 2025 Update? Cheers |
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Sorry for late reply - I wish I had messages letting me know.. Yes, my binary works for the free and paid versions and have it working fine up until the one before the latest update. I will add the new stuff in soon also so should not be a problem. |
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No worries man! Your work looks stellar and exciting. I hope to soon purchase your API package so I can create further more complex games in the current limited version of CC. Cheers! |
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I tryed to buy the file but it only allows paypal payments not debit card .. why is that i dont have paypal |
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