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forum topic indicator request to sven
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swordmaster
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2025-08-30 23:27:49

Vp thanks for the project, I will give one look with calm to analyse the project well, you are a really mage of the projects in coppercube, I am one big fan of your projects, I am try to create some mecanics here but sometimes the things don t work how I wanted, I am study things like grapple gun, grenade throw, meele combat and dash mecanics for third person, with this project I will make one big progress in my projects here.

Sven I didn t know you are without one pc, I m sorry for your situation, If I knowed I didn t asked the action, I know how sad is be without one pc, good lucky

Thanks the attention

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Monks
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2025-08-30 23:49:32

Hi swordmaster,are you on coppercube Discord server on the Discord number?

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VP
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2025-08-31 10:17:22

No problem Monks. Although it's a sword collision, it's literally just the default coppercube shoot action.... You can attach it to any animated or static node - It's also good if you attach it to an enemy node - for things like "line of sight" eg: can an enemy see you or are you hidden behind a building/wall... or you can make an enemy raise their hands if you're aiming at them or run away if they see you're carrying a weapon, good for fighting games; triggering different animations depending where the sword hits an enemy (eg: knocked backwards or to the left or head whips) etc etc. You can even use it as a more accurate "on proximity" action/behaviour.

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VP
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2025-08-31 10:26:56

You're welcome Swordmaster! Thank you.!

Yes, keep going with your project, there are definitely several ways to add dash, melee and grapple-gun. Coding is probably best if you know how (I don't), that's why my projects tend to have unusual visual-code solutions.

*By "grapple-gun", do you mean physics-based, like HL2 (where the gun picks-up/throws items/people), or do you mean shoot at a wall and it will rappel you to the top of it, like Tenchu?

Sounds like a reallly interesting project.

Also, if SVEN is temporarily computer-less at the moment, Robbo/Robo is still active here, he may be able to point you in a better direction using a script if he wrote the original script you queried - he's a very capable and kind person.

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Monks
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2025-08-31 22:08:06

Those are some great ideas VP, thanks for your smart contributions to coppercube
Are you Discord, VP?

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swordmaster
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2025-09-01 00:05:41

Monk, I am in just in case,gamingartcraft and in your discord channel like a user, but my nickname in discord is not swordmaster.

VP about the behavior on colison by robo itchio, I don t know if he did this extension, this extension is inside one pack he made with all extensions he found in internet for coppercube, but he have one particle system with colision made by him, then problaby is possible create one colision extension, I only don t know how to make. VP your project of sword combat is very interesting and allow to make much thing with this, thanks again by the file for coppercube.
About grapple gun, I want something that can move the character from one point to another like batman arkham games or resident evil 4 remake dlc, or dmc devil may cry, and can bring objects or enemy at the character too like dmc devil may cry, but what I can make is one victory for me in coppercube. There are many interesting mecanics to be bring for coppercube like grapple gun and grenade throw for third person, sven brought some very interesting extensions that we can found in his itchio page, like throw grenade for first person.

thanks the attention

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VP
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2025-09-01 20:22:37

You're welcome. I'm not on discord but feel free to email me at veganpete@tutamail.com - I'm on whatsapp so I can add you there if you like?

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Monks
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2025-09-01 22:03:45

Yeah, sure, let me email you my whatsapp number

Has it come?

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VP
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2025-09-02 09:59:34

It has, I added you to whatsapp and sent a message :)

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vp
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2025-09-07 20:29:18

also, there's this plugin...

https://hadoken-records.itch.io/coppercube-do-at-raycast-hit

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Swordmaster
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2025-09-26 21:32:56

Sven and VP sorry to didn t had answer before but I was studing the collision system from coppercube and you are right, the coppercube don t have one advanced collision system all are simulated with raycasting and sensor, the best way is apply the right option in each mechanic

Thanks the attention


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