Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
This is still in the early stages, I was playing around with gpt5 and here's what I got. You'll need something to stand in for a ship. I'll put together some documentation soon. https://chicoporter.itch.io/3rd-... let me know if you can improve it. I was surprised that it worked. Still needs tweaking. |
||||
|
I think this has potential, good job on this one, it will be great if it can be more refined. |
||||
|
I'm making little tweaks as I go. It's a great start. Thanks gpt5. I'm working on an asteroid extention. I'll post that soon |
||||
|
Well done, i 100% encourage you on this one, let's hel expand this engine |
||||
|
I'm looking for a way to set up a damage system for spaceships. I've been trying to figure out how to make a shield that recharges. When it goes below a certain percentage, the hull takes damage. I want to keep it simple for now. Eventually I want to add damage for weapons, sensors, etc. Any advice on how to go about doing this? |
||||
|
Using variables and values is the real deal here In action on hit in Game actor behaviour run if a variable shield=100, decrease the value by 10, and in before first drawing do something set shield variable=100, and in every few seconds do something, set if a variable shield is below 50, set a variable shield recharge=1, and run every few seconds if shield recharge=1, set variable shield=100, |
||||
|
The implementation of a 3rd person spaceship controller seems intuitive so far. Adding features like camera smoothing or dynamic thruster effects could make it feel more realistic and engaging. |
||||
|
|