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folder icon Ambiera Forum > CopperCube > Programming and Scripting
forum topic indicator 3rd person spaceship controller
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chicoporter
Registered User
Quote
2025-08-15 14:35:18

This is still in the early stages, I was playing around with gpt5 and here's what I got. You'll need something to stand in for a ship. I'll put together some documentation soon.

https://chicoporter.itch.io/3rd-...

let me know if you can improve it. I was surprised that it worked. Still needs tweaking.

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guest_Des
Guest
Quote
2025-08-15 22:32:19

I think this has potential, good job on this one, it will be great if it can be more refined.

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chicoporter
Registered User
Quote
2025-08-16 15:14:51

I'm making little tweaks as I go. It's a great start. Thanks gpt5. I'm working on an asteroid extention. I'll post that soon

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guest_Des
Guest
Quote
2025-08-16 19:43:38

Well done, i 100% encourage you on this one, let's hel expand this engineemoji icon_grin

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chicoporter
Registered User
Quote
2025-08-20 12:02:46

I'm looking for a way to set up a damage system for spaceships. I've been trying to figure out how to make a shield that recharges. When it goes below a certain percentage, the hull takes damage. I want to keep it simple for now. Eventually I want to add damage for weapons, sensors, etc.

Any advice on how to go about doing this?

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guest_Des
Guest
Quote
2025-08-20 13:16:05

Using variables and values is the real deal here
In action on hit in Game actor behaviour run if a variable shield=100, decrease the value by 10, and in before first drawing do something set shield variable=100, and in every few seconds do something, set if a variable shield is below 50, set a variable shield recharge=1, and run every few seconds if shield recharge=1, set variable shield=100,

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eddy11
Registered User
Quote
2026-01-23 14:04:49

The implementation of a 3rd person spaceship controller seems intuitive so far. Adding features like camera smoothing or dynamic thruster effects could make it feel more realistic and engaging.


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