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forum topic indicator depth and normal maps for screen-space shaders
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wing
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2025-07-26 09:23:09

I wrote a small function to handle two additional textures for post-processing.
It works… but very poorly and inefficiently. I might keep working on it, but honestly, it’s probably a bad idea:

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guest_guest
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2025-07-26 12:03:12

On the contrary, it's a very good idea and probably a good starting point to create a dof shader or ssao.

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guest_Robbo
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2025-07-29 07:57:44

Share what you have - maybe someone could improve it...?

I have been trying the last week to get access to normal maps and depth values from the source code in CC but no luck as yet...its annoyingly difficult and shaders are terrible with debugging....

drop a link to lets have a look at least....

For those not in the know - depth values are needed for advanced post processing like ambient occlusion (SSAO) , proper spotlights and others like depth of field etc

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guest_Sam
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2025-08-01 00:05:00

Looks like it's working on the character much better, so it's per vertex? If so it does appear to be working just maybe not enough data available to it?


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