Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
Release coming later today. This release will automatically be fully ready for (Meta Quest 2) everything is good. If you want to use with Meta Quest 3 or another headset you will have to go into copperlichtXR and find onXRFrame() and play with the viewport.xyz to get it to align as I haven’t found the right fix for other headsets yet and my Meta Quest 3 broke on me. Until I can get funds to fix or get a new one we will have to wait on that or try to work out the viewport.xyz yourselves. Includes copperlichtXR.js And watch.js (node.js file) What watch.js does: open a terminal in your project directory use (cmd) run (node watch.js) whenever your working in coppercube to make a WebXR game. When you publish the game from the editor (watch.js) will automatically detect the name of the new ___.ccbz project and automatically generate a WebXR enabled coppercube html for you. So automatic WebXR publish is here, you no longer need to do anything extra. WebXR is fully integrated into the engine now. Only drawbacks: currently does NOT support terrain or directional light. So you can only use planes or import an external terrain obj into your game as long as it’s not too demanding. This is just an announcement, stay tuned. -ArchAngel |
||||
|
Wow! That's sounds cool! |
||||
|
Video link of a zombie game template that utilizes the new CopperLichtXR.js engine. https://www.youtube.com/watch?v=... |
||||
|
Clean template i may include no lag, as lag soley depends on your pc, or if you game has broken functions causing errors every frame or heavily demanding meshes. //video link:: https://www.youtube.com/watch?v=... |
||||
|
|