Ambiera ForumDiscussions, Help and Support. |
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I added 7 new HLSL post processing shaders into the existing Screen Shader by JIC - its free when you download my updated binary code version 2 from itchio: https://robo25.itch.io/coppercube-apis-version-2 You get: Spotlight Colored Vignette Double vision Chromatic abberation Emboss Distortion Zoom Youtube video: https://youtu.be/aBu-nHljgbU Let me know if you want to see new ones.... |
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Wow, these shaders are amazing? Coppercube keeps on getting better because of people like you, we all owe you one, Robbo |
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They also work with dynamic lighting, right? |
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cheers Monks - yes whatever you have used whether dynamic lighting or lightmaps will be able to be adjusted if you are using DirectX with these shaders. If your only using OpenGL then you probably could edit adjust them yourself to work also... |
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Well noted, Robbo Hey, before I forget, How is Saturn 7 going? |
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- Screen space ambient occlusion |
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Can you add bloom, blur, motion blur. I have some shaders for directx9 from another engine is possible you convert to coppercube, I have to for opengl2.1 from old blender some interesting to try to port? Thanks the attention |
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Yes, AO is on the list but I think (have to check) you need access to the depth buffer to do that one...will see In terms of replicating the existing bloom and blur that already exist in the Pro version - not sure if Niko would be that happy about me doing that as post processing is the only extra functionality you get with Pro vs Free... I might try and do a better bloom perhaps though as the existing one is not that great and for long time wanted to exclude certain things - I could exclude according to color I guess... will see how that goes... I could try motion blur - should not be too hard I think... I just finished a new one for underwater and looks great. A new screen frost screen effect also just got working today also - after a few more will upload my new updates... |
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send me a link if you want Swordmaster to take a look at any shaders...you never know, might be one in there could be used... |
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Really impressive work Robbo! I am quite excited and have to make some more space time available in my life these days to be able to work some more in Coppercube!! The spotlight is "not that bad", haha, as you usually say in you videos. But the double vision is the thing that got me stunned! A very interesting and well made effect that i might actually wanna use in a current project. |
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The shaders in this github link: https://github.com/Dark-Basic-Software-Limited/FPS-Creator-Classic Some videos of shaders in fps game creator x9 classic: https://m.youtube.com/watch?v=4SaViNQ3jAE&pp=ygUbRnBzIGNyZWF0b3IgcG9zdCBwcm9jZXNzaW5n https://m.youtube.com/watch?v=e4vFYdTMsyM&pp=ygUTRnBzIGNyZWF0b3Igc2hhZGVyINIHCQnNCQGHKiGM7w%3D%3D |
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There is free shaders for blender 2.79 opengl 2.1, if you know how to convert to directx 9 there are many shaders very interesting |
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Thanks 'Swordmaster' for the info but Blender game core code is very different to CC and FPS Creator is also very different - no similiarites at all really. If you have some GLSL or HLSL shader code to share then please do and se if I can add to CC Action shader code. |
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a good shader I always liked, was called Nostalgia (for reshade/gshade), it was a pixel-dither and pallet-limiter (with 8bit and 16bit pallets from old computer systems eg: gameboy, zx spectrum, aquarius, commodore, ibm etc). Gave any game a really unique charm. |
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Glsl shaders opengl 2.1: https://drive.google.com/file/d/0B_DSg35urBhDeGtRaVpGU3RxME0/view?resourcekey=0-0TCrjmIPULOGoTTLJQbJoA |
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