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forum topic indicator Post Processing - 7 new shaders
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guest_Robbo
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Quote
2025-07-19 07:13:53

I added 7 new HLSL post processing shaders into the existing Screen Shader by JIC - its free when you download my updated binary code version 2 from itchio:

https://robo25.itch.io/coppercube-apis-version-2

You get:

Spotlight
Colored Vignette
Double vision
Chromatic abberation
Emboss
Distortion
Zoom

Youtube video: https://youtu.be/aBu-nHljgbU


Let me know if you want to see new ones....

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Monks
Guest
Quote
2025-07-19 18:07:18

Wow, these shaders are amazing?
Coppercube keeps on getting better because of people like you, we all owe you one, Robbo

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Monks
Guest
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2025-07-19 18:09:53

They also work with dynamic lighting, right?

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guest_Robbo
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2025-07-20 09:54:11

cheers Monks - yes whatever you have used whether dynamic lighting or lightmaps will be able to be adjusted if you are using DirectX with these shaders.

If your only using OpenGL then you probably could edit adjust them yourself to work also...

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Monks
Guest
Quote
2025-07-20 15:45:46

Well noted, Robbo
Hey, before I forget, How is Saturn 7 going?

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guest_guest
Guest
Quote
2025-07-20 18:56:42

- Screen space ambient occlusion emoji icon_smile

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Swordmaster
Guest
Quote
2025-07-20 21:20:04

Can you add bloom, blur, motion blur.
I have some shaders for directx9 from another engine is possible you convert to coppercube, I have to for opengl2.1 from old blender some interesting to try to port?
Thanks the attention

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guest_Robbo
Guest
Quote
2025-07-21 06:08:34

Yes, AO is on the list but I think (have to check) you need access to the depth buffer to do that one...will see

In terms of replicating the existing bloom and blur that already exist in the Pro version - not sure if Niko would be that happy about me doing that as post processing is the only extra functionality you get with Pro vs Free...

I might try and do a better bloom perhaps though as the existing one is not that great and for long time wanted to exclude certain things - I could exclude according to color I guess... will see how that goes...

I could try motion blur - should not be too hard I think...

I just finished a new one for underwater and looks great.
A new screen frost screen effect also just got working today also - after a few more will upload my new updates...

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guest_Robbo
Guest
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2025-07-21 11:50:50

send me a link if you want Swordmaster to take a look at any shaders...you never know, might be one in there could be used...

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blackwater
Registered User
Quote
2025-07-22 02:39:12

Really impressive work Robbo! I am quite excited and have to make some more space time available in my life these days to be able to work some more in Coppercube!!

The spotlight is "not that bad", haha, as you usually say in you videos. But the double vision is the thing that got me stunned! A very interesting and well made effect that i might actually wanna use in a current project.

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Swordmaster
Guest
Quote
2025-07-23 01:03:46

The shaders in this github link:

https://github.com/Dark-Basic-Software-Limited/FPS-Creator-Classic


Some videos of shaders in fps game creator x9 classic:

https://m.youtube.com/watch?v=4SaViNQ3jAE&pp=ygUbRnBzIGNyZWF0b3IgcG9zdCBwcm9jZXNzaW5n

https://m.youtube.com/watch?v=e4vFYdTMsyM&pp=ygUTRnBzIGNyZWF0b3Igc2hhZGVyINIHCQnNCQGHKiGM7w%3D%3D

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Swordmaster
Guest
Quote
2025-07-23 01:05:15

There is free shaders for blender 2.79 opengl 2.1, if you know how to convert to directx 9 there are many shaders very interesting

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guest_Robbo
Guest
Quote
2025-08-04 08:54:30

Thanks 'Swordmaster' for the info but Blender game core code is very different to CC and FPS Creator is also very different - no similiarites at all really.

If you have some GLSL or HLSL shader code to share then please do and se if I can add to CC Action shader code.

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veganpete.
Registered User
Quote
2025-08-04 14:27:34

a good shader I always liked, was called Nostalgia (for reshade/gshade), it was a pixel-dither and pallet-limiter (with 8bit and 16bit pallets from old computer systems eg: gameboy, zx spectrum, aquarius, commodore, ibm etc). Gave any game a really unique charm.

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Swordmaster
Guest
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2025-08-04 23:10:11

Glsl shaders opengl 2.1:

https://drive.google.com/file/d/0B_DSg35urBhDeGtRaVpGU3RxME0/view?resourcekey=0-0TCrjmIPULOGoTTLJQbJoA


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