Ambiera ForumDiscussions, Help and Support. |
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Hello everyone, I saw that we could activate colorize in irrlicht/irredit Material Type by typing 29, resulting in the colorization of the mesh only (cube) without colorizing the entire scene, my question is, can we do it by script? I tried: ccbSetSceneNodeMaterialProperty(node, 0, "Type", 29); I also tried with "29" but I think the function expects a string as the documentation shows except that, if 29 refers to a string, it is not mentioned. If anyone knows anything about this. Thanks. |
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https://hadoken-records.itch.io/... I think this extension by hadoken might help, it comes at a price though. |
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There is a video here by Just in on youtube, that mentions using the post effect through iredit property. Might help you, https://youtu.be/n04boiKz9O8?t=1... For fading to color and other animated material properties you can try using his Change Attributes Action, if you can't afford to purchase the one mentioned by Monks above. https://vazahat.itch.io/coppercu... You can use the ambient color values and other material colors. Though I am not sure about the vertex Alpha as this is not a material property. If you need vertex alpha then do try Hadoken's extension. |
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Monks wrote: https://hadoken-records.itch.io/... I think this extension by hadoken might help, it comes at a price though. I see that vertex colors are used here, it's true that it's a good plugin, better done than what I'm trying to do, the fade action and everything, thanks for the info. |
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guest_Guest wrote: There is a video here by Just in on youtube, that mentions using the post effect through iredit property. Might help you, https://youtu.be/n04boiKz9O8?t=1... For fading to color and other animated material properties you can try using his Change Attributes Action, if you can't afford to purchase the one mentioned by Monks above. https://vazahat.itch.io/coppercu... You can use the ambient color values and other material colors. Though I am not sure about the vertex Alpha as this is not a material property. If you need vertex alpha then do try Hadoken's extension. Yes, I saw this Type 29 thing from the Glitched Velocity video that you mention here and I wanted to know if it was doable by script, instead of going through irrlicht/edit, but in this case it is that the hadoken extension that suits my needs. Thanks. |
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