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folder icon Ambiera Forum > CopperCube > Announcements and Showcase
forum topic indicator FPS Assets
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vp
Guest
Quote
2025-08-02 17:47:28

The harddrive 'bounced' across the floor, hopefully it's just a simple case of taking it apart and resetting the platter/head position.

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guest_Des
Guest
Quote
2025-08-02 19:28:31

Alright, not so badly damaged I guess

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guest_Des
Guest
Quote
2025-08-04 21:05:23

Hi man, is fixing the hard drive giving you problems?emoji icon_smile

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vp
Guest
Quote
2025-08-05 16:14:38

I've not had a chance to try yet maybe another day or two. Long story. I will fix it asap and upload the plugin. keep checking here for a link.

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vp
Guest
Quote
2025-08-05 16:15:46

Pretty sure it will take less than 2 minutes to fix.

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guest_Des
Guest
Quote
2025-08-05 19:18:59

Alright vp, I will
Thanks in advance

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VP
Guest
Quote
2025-08-06 15:42:56

No go with the harddrive I'm afraid. It's trashed :(

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guest_Des
Guest
Quote
2025-08-06 17:00:57

Oh, thats unfortunate, i'm extremely sorry for your loss
Thank you for your previous help anyways emoji icon_blinkemoji icon_smileemoji icon_smile

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vp
Guest
Quote
2025-08-06 17:49:02

*pico-torrent

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guest_Des
Guest
Quote
2025-08-07 13:19:13

Hi vp, I tried and I saw the file tk download bit but when I pressed download there were page redirects without me getting the file, I didn't find the pico torrent so i used different torrent

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guest_Des
Guest
Quote
2025-08-08 01:18:14

Okay, so i've managed to get the addon but in exporting, i see all fbx versions from 2009 to current but no fbx2015, i.e. they jumped from 2014 to 2016

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veganpete.
Registered User
Quote
2025-08-08 19:57:05

export from blender as 2014, should work fine in coppercube.

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guest_Des
Guest
Quote
2025-08-09 00:04:31

Wow, i dont get it, it the animation does not play in coppercube, i'm i doing something wrongemoji icon_uh

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VP
Guest
Quote
2025-08-09 22:21:17

Which animations don't work?> The files I sent you don't work.. or animations you made and exported yourself don't work?

To get your own animations working - after you've done the cell-fracture and rigid body active/passive assignments...

1) in blender, select: "Object>Rigid Body>Bake to Keyframes"

then,

2) in better fbx exporter, select 2014.fbx (binary), include animations (not vertex animation).

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guest_Des
Guest
Quote
2025-08-10 12:44:04

Animations I made and exported don't work but when I re import yours and re export using the adddon, it works
Meanwhile I bake the animation to keyframes


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