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Thanks, really no problem at all :) Happy to help! |
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Boom - I found my better fbx plugins on the harddrive (I have 4 working verions) so I'll export your anims today! Sorry for the delay. |
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YES!!!!, I'm glad you found them. Anyways, can i contact you privately |
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Really sorry but I can't get it to work - it's like the better fbx exporter wont install. It says it's installed but it doesn't give the option to export. I really don't understand why blender is so complicated. I just don't know how to save/export it for you. feel free to email me at veganpete@tutamail.com |
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Oh ok,lol, no harsh feelings |
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Thanks *I'm not giving up though, I'll keep trying. I can definitely get it working, I just can't seem to work out how I did it. I don't know why the blend file doesn't save the animations _ I actually thought the blend file was meant to save everything so it can be shared but it doesn't. I think I'll join a blender forum to see if anyone can help us there. |
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No problem at all, VP |
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Here's the post, hopefully someone can provide a solution... https://www.reddit.com/r/blenderhelp/comments/1m94ijj/export_help_please_animation_baking/ |
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Oh that's great, let's hope for the better |
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OK, so they said that it's a simulation, not an animation. To export/save share it properly, I need to "bake the keyframes" first, then export/save it. I'll try that tomorrow. |
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Alright, then I guess if you do that it can be imported into UU3D Pro, right? |
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Yes, I expect so! :) |
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OK, I think we're getting somewhere - can you test this ccb file to see if the directx animation works. If it does, that means I ccan create the animations properly and add the material slota so you can texture them.... https://pastelink.net/chkboqgo |
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Alright, let me try out |
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