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Thinking about it, that's probably another reason I used ultimate_unwrap to convert fbx animations to blitz3d or directx as they're more stable in coppercube. |
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Do you have UU3D program at hand so that you can send it over to me, if possible? |
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I have it installed but I don't have the installer or the activation code any more (haddrive) but I (or someone else) posted a free/legal (older) version to this forum a while back (many people encountered the same problems about fbx for coppercube), it should be there if I can find it and it does the same thing, then just grab the free plugins from the ultimateunwrap site for b3d and directx - and fbx2015 (all working in coppercube)...I'll see if I can find the post and link (I think I remember it being the original ultimate unwrap site using "the way back machine" to grab the free older version. |
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Here it is: it was called "lithunwrap" back then, I grabbed a copy too in case I lose access to ultimateunwrap - I don't want to buy it again for $60... https://www.hiveworkshop.com/threads/lithunwrap-uv-mapping-tool.88592/ |
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Alright, thanks a lot VP, you've been of real help to me, i can't be more grateful enough So now what's on? Are you developing a game in EFPSE, will you work with coppercube any moment from now? |
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You're welcome! Yes, I'm developing a game using efpse at the moment, I think development will eventually migrate to a new/different (but compatible) engine in the future (ezgb), so it can hopefully be ported to my PSP device, but that game-engine is still in alpha at the moment. Here are the videos of my gameso far, I've even done a bit of scripting with it. It's nowhere near coppercube in terms of capability but the simplistic restrictions force me to focus on content and thinking outside of the box... https://www.dailymotion.com/petergtinsley |
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The game is looking really good, amazing work done |
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Thank you! I've got to work on the maps and puzzles now. |
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Great |
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