 haydenstrauss Registered User |
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| 2025-06-18 01:45:01 |
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I'm five months into development on a 3D point and click adventure game. Thus far, CopperCube has served me relatively well. However, I'm currently working on a relatively large scene, and it seemingly cannot render fully in WebGL. I've designed the scene with its scale in mind, reducing polycount wherever possible, so I think with a higher ZFar value it should still run correctly.
Is there any way to increase the ZFar value for WebGL?
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 dekon_17 Registered User |
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| 2025-06-18 08:30:54 |
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Try increasing 'FarPlane' parameter on your camera node, it should increase your render distance in general.
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