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folder icon Ambiera Forum > CopperCube > Announcements and Showcase
forum topic indicator Terrain Pathfinding
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guest_Robbo
Guest
Quote
2025-06-07 12:56:21

After a quite a bit of work over the last 3 weeks I have a working terrain pathfinding system working with 4 new API's for it.

With more than 600 lines of code I hope you like this one.
It was harder and took longer than expected but got it eventually working nicely.

Youtube video:
https://youtu.be/wRBh3PVaABc

Get in on itchio
https://robo25.itch.io/coppercube-apis-version-2


Let me know what you think....
Robbo

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Des
Guest
Quote
2025-06-07 17:10:10

We appreciate you robbo, we hope you make it big with your projectsemoji icon_grinemoji icon_grinemoji icon_grin

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sven
Registered User
Quote
2025-06-10 10:24:45

Very cool and important stuff you are doing there..
will try it out if i have more time.

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Sikes
Guest
Quote
2025-06-10 13:44:34

Hi sven, how are you doing?

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guest_Robbo
Guest
Quote
2025-06-13 12:32:03

Thanks Sven and Des - hope you like this one - it did take a long time and was very complex to get right....I would say even harder than enemy AI...

Cheers

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Des
Guest
Quote
2025-06-13 20:01:01

Wow, cool, but actually, how does the pathfinder work, does the enemy follow it?

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guest_Robbo
Guest
Quote
2025-06-16 08:31:59

Yes, it will but you have to extract out each positions into local array and cycle through that else when you have more than one enemy requesting updated path will overwrite previous pathing.

I have added all this into the download file with instructions and code for all that.

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blackwater
Registered User
Quote
2025-06-16 23:43:29

This is so cool! Hope to see it in use by other people in a near future :)

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guest_Robbo
Guest
Quote
2025-06-18 06:00:24

Cheers.

I have tweaked the code even better now plus added in latest 6.7.1 upgrades to be windows DPI aware.

Re-download latest file now with more accurate terrain angle calculations and debugging notes - should be slightly more consistent also.

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guest_Robbo
Guest
Quote
2025-06-25 08:17:22

Numerous improvements updated today better pathfinding and bug fixing. Seems pretty godo now to me - let me know if you have any issues.

Try using Main Guide paths also on large flat areas that have little to no obstructions.


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