Ambiera ForumDiscussions, Help and Support. |
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After a quite a bit of work over the last 3 weeks I have a working terrain pathfinding system working with 4 new API's for it. With more than 600 lines of code I hope you like this one. It was harder and took longer than expected but got it eventually working nicely. Youtube video: https://youtu.be/wRBh3PVaABc Get in on itchio https://robo25.itch.io/coppercube-apis-version-2 Let me know what you think.... Robbo |
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We appreciate you robbo, we hope you make it big with your projects |
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Very cool and important stuff you are doing there.. will try it out if i have more time. |
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Hi sven, how are you doing? |
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Thanks Sven and Des - hope you like this one - it did take a long time and was very complex to get right....I would say even harder than enemy AI... Cheers |
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Wow, cool, but actually, how does the pathfinder work, does the enemy follow it? |
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Yes, it will but you have to extract out each positions into local array and cycle through that else when you have more than one enemy requesting updated path will overwrite previous pathing. I have added all this into the download file with instructions and code for all that. |
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This is so cool! Hope to see it in use by other people in a near future :) |
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Cheers. I have tweaked the code even better now plus added in latest 6.7.1 upgrades to be windows DPI aware. Re-download latest file now with more accurate terrain angle calculations and debugging notes - should be slightly more consistent also. |
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Numerous improvements updated today better pathfinding and bug fixing. Seems pretty godo now to me - let me know if you have any issues. Try using Main Guide paths also on large flat areas that have little to no obstructions. |
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