Ambiera ForumDiscussions, Help and Support. |
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Hello. How can cloth simulation be implemented in the engine? So that the wind affects the cloth and that when the player passes through the cloth, the cloth changes shape. |
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There's no cloth simulation in Coppercube. |
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Hi tsunasan, unfortunately that is not possible but as always there is a workaround, you can apply cloth movement animation to cloth in blender 3.6 and export as .x format, you can make 3 cloth animations where one is idle waving cloth, another is when cloth is moved and the third is when the cloth drops back into recovery Then, when you import to coppercube, you can 7se Glitched velocity directional proximity and do something later actions to set this up manually. It might not be the best solution though. P.S: Are you on Discord app? |
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Yes, I use Discord. |
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Let me explain more in details when you import Animated mesh into Coppercube. You would have create your own bone animation into the clothes and character. In order to make the movement of the clothes to work for example a Super hero Cape you will need to apply bone animation while character is moving. Coppercube doesn't do polygon movement, only animated mesh does the movement for polygon. |
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Gamingartcraft, I thought you said it is not possible ![]() By the way, tsunasan, do you use this same name on Discord |
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Sikes wrote: Gamingartcraft, I thought you said it is not possible ![]() By the way, tsunasan, do you use this same name on Discord @Sikes I just answer the question. Can clothes be implement in Coppercube? Can you use wind affect? The answer is no but there's only one option I just explain. https://teamluposian.itch.io/dar... This game was a collaboration with Sam Grady and Okeoke. If you notice Sam Grady created a cape animation on the wolf while the character was moving. Like I said in the last message you would have create your own bone animation into the clothes. Because Coppercube only accept animated mesh through polygon movement. |
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Ok, gamingartcraft, I hear you, but sometimes it supports animation without bones, as seen in flag wave animated meshes, probably they work with only .x format |
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Sikes wrote: Hi tsunasan, unfortunately that is not possible but as always there is a workaround, you can apply cloth movement animation to cloth in blender 3.6 and export as .x format, you can make 3 cloth animations where one is idle waving cloth, another is when cloth is moved and the third is when the cloth drops back into recovery Then, when you import to coppercube, you can 7se Glitched velocity directional proximity and do something later actions to set this up manually. It might not be the best solution though. P.S: Are you on Discord app? Can you make a tutorial video about it please? |
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Unfortunately I can't do that right now ![]() ![]() ![]() But hey alireza, I thought you were able to achieve the cloth animation in the discord server already, I'm I right? Because I remember seeing it in some previous posts in glitched velocity server |
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