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forum topic indicator BloodBorne comes to coppercube.
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guest_Sam
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2025-04-02 03:32:16

Sony wont port, So CC time.

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guest_Sam
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2025-04-02 03:36:01

sorry messed up the links


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swordmaster
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2025-04-02 03:56:18

Interesting project, I liked the graphic quality from images, especially the use of light in project.

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guest_Sam
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2025-04-02 22:12:12

It was really just over produced April first joke. lol

It was made in copper cube.

polygon soup, fly around in there rather well, little over 400k triangles. even still hold 60fps on anbernic rg505 android ( film grain wouldnt work on that ) (maybe more being rendered as i have a very low alpha water ref on at street level.

should have used Sam's Chromatic Aberration screen shader for a more authentic look. but light mapping was taking a long time, and i was getting tired of messing with it and it was running late. hah

also that grass would look a lot better with lighting and not full bright.

Sam.

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swordmaster
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2025-04-03 22:14:08

Ok, I understand, I like to much work for one joke but is okey, the prototype from the fake project became really good, and interesting part is in your answer you had answered one question I made in another post about joystick support, is interesting to know the extension joystick work in retro mobile portable consoles like anbernic (with android operation system, I know the most part of these retro game engines or is android or is linux, and unfortanely the coppercube don t export for linux wet), one sugestion adapt this map (if you didn t deleted the project) and use for create one another game (the sony had hunted the bloodbourne ps1 game and remove officialy from internet)
Thanks for some information about your work, is always interesting some tecnical information for how some things is made, I made some tests before with ilumination but the most part of tests is one building ambient not in street ambient


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