Ambiera ForumDiscussions, Help and Support. |
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Hi, I am having some bizarre issues with Coppercube, The first one is when scenes are run independently and the player dies the scenes restart fine. However, if the scenes have been loaded in a succession of another scene and the player dies the scene will restart and scene logic will be out of sync despite the scene reverting to its initial state other weird stuff will happen to such as the game switching to a random previous scene which isn't mentioned anywhere in logic or code. the second one is if I change the application name in settings the game will flat-out refuse to load any models even if they're present in the editor. It's important to note all logic between scenes is self-contained they're not communicating cross-scene either im genuinely stumped on this. Ive even tried loading each scene by separating them into separate .ccbs and these bugs still persist. |
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You could safe variables on disk and load them if scene is triggered this way, its actually easy. |
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guest_NewOrderFa wrote: Hi, I am having some bizarre issues with Coppercube, The first one is when scenes are run independently and the player dies the scenes restart fine. However, if the scenes have been loaded in a succession of another scene and the player dies the scene will restart and scene logic will be out of sync despite the scene reverting to its initial state other weird stuff will happen to such as the game switching to a random previous scene which isn't mentioned anywhere in logic or code. the second one is if I change the application name in settings the game will flat-out refuse to load any models even if they're present in the editor. It's important to note all logic between scenes is self-contained they're not communicating cross-scene either im genuinely stumped on this. Ive even tried loading each scene by separating them into separate .ccbs and these bugs still persist. Because you haven't restart your health variables. Before first start do something and check on reload. Set or change variable player.health to 100 |
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