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forum topic indicator The problem with the third-person player's camera
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tsunasan
Registered User
Quote
2025-03-26 16:41:12

Hello. I added a third-person player using the camera engine's built-in "Third-person Style Camera", but when attaching the player model to the camera, the camera starts looking up. How to fix it?

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tsunasan
Registered User
Quote
2025-03-27 12:14:56

How can I move the green cube of the camera? Below is a screenshot:
embedded external image
🔎︎


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sven
Registered User
Quote
2025-03-27 12:44:45

there is a settings for behavior
Target Height -try changeing that value.

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tsunasan
Registered User
Quote
2025-03-27 12:54:57

wrote:
there is a settings for behavior
Target Height -try changeing that value.


Does not work Target Height.

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sven
Registered User
Quote
2025-03-27 13:01:34

first thing to check..

klick on your target node and look where is its pivot point..
make sure pivot point is at desider location not overhead of the model.
(as sleepwalker pivot point is under its feet as it should be -does your 3d model has its same =?) if not use blender to change that.

Target height should work also.. value might be some huge number or even negative so you can try.-depends on your 3d model and its scale.


If your model is Soldier model as in your picture then idk-- you should check do you have set correct target node. (picture is too dark for me)


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