 archangel Registered User |
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2025-03-23 19:29:31 |
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This is a simple short video, giving everyone a preview of my WebXr extension. Check it out here::
https://m.youtube.com/watch?v=9b...
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 rolevix Registered User |
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2025-03-24 04:09:24 |
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That's what i want for 5 years!
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 archangel Registered User |
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2025-03-24 11:44:40 |
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Well, you won’t have to wait too much longer. Just trying to put some finishing touches on it. After its release, I want to work together with the community to make it flawless. I have altered the flace.js and renderer.js so that WebXR compatibility is built into every canvas upon its creation. The engine handles the xrSession, you can go to engine.xrSession in dev console in the web page to view the entire xrSession being ran. I have created a xrCameraFpsAnimator to handle the motion controllers analogs for movement and rotation. I have created two separate behaviors to handle all controllers buttons natively in the editor, you can make each button invoke an action of your choice already fully mapped out. And much more. It will come with a template that is already fully setup for you to start from or just to see how it’s setup so you can do the same for your games already made. Once you get this WebXR addition it should only take 5-10mins for you to add to your own games and run them.
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 archangel Registered User |
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2025-03-24 11:54:17 |
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This has taken me slightly over two years to make. I have ran into billions of issues and mistakes and started from scratch various times, but finally conquered it. So I appreciate everyone’s enthusiasm and support. Also if anyone would like to help with coding, and donating models for it’s cause, such as separate left and right arm models with nothing in hands and animated with an open hand pose and closed fist for holding items and grabbing/ various items I.e weapons swords, shields etc… it would be appreciated. I’m trying to set this up universally for all types of projects and noob friendly. After work today I will try to work on my own hand models but I’m not good at modeling yet so help is appreciated. Thanks guys!
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 guest_guest Guest |
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2025-03-24 19:24:16 |
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This all sounds too good to be true like a dream that will hopefully come true for my Quest 3 (or any other headset) one day, right? Just imagine easy-peasy CopperCube as everyone's content creation tool for VR, insane ...
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 archangel Registered User |
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2025-03-25 01:06:53 |
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It is closer than you think my friend. The plan is to release the first version by late friday night!
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 archangel Registered User |
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2025-03-25 01:10:28 |
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I’m just looking for better arm and hand models to put in the template, because they can’t just be any arms. The pistolHand prefab works great for this, but I need a left and right version of them with nothing in their hands. I’ve tried to make my own today but wasted my time, both didn’t work correctly.
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 serge Registered User |
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2025-03-25 23:22:43 |
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wrote:
I’m just looking for better arm and hand models to put in the template, because they can’t just be any arms. The pistolHand prefab works great for this, but I need a left and right version of them with nothing in their hands. I’ve tried to make my own today but wasted my time, both didn’t work correctly.
I send you a video link in help in coppercube. You can use mixamo animation with a regular full character. Then delete the vertex of the whole body except hands. It's time consuming but it works. Even if you want feet added. Converting a TPS to FPS is the link I send.
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 archangel Registered User |
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2025-03-26 22:09:53 |
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Yes @serge I did try it and failed a lot but I got some working ones now trying your method. So thank you very much as well as @swordmaster!
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