Ambiera ForumDiscussions, Help and Support. |
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luposian As for 'technical issues' (flaws), if they are perceptions of how the game is presented, then you're judging my game based on how YOU think it should be presented. I completely disagree with this. I wouldn’t have pointed out the game’s flaws if they were just my personal feelings - these are actual facts. For example, if I can’t pick up a page because it’s on an elevated surface that the main character physically can’t reach, that’s not a matter of perception. That’s a poorly implemented mechanic that breaks the gameplay and makes progression impossible. That said, I do want to apologize if I upset you by depicting the character with clothing. I genuinely thought fan art was about expressing some of my own creative interpretation of the character’s appearance. I guess I’m trying to defend myself here, but in reality, I completely understand and sincerely apologize for not taking the time to understand the character deeply enough. And just to add Dark Fantasy… |
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Chrisz Looks very cool Sam. I like the style you made it. Thank you so much, really appreciate it! Your models always look great too! |
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wrote: Chrisz Looks very cool Sam. I like the style you made it. Thank you so much, really appreciate it! Your models always look great too! Thanks Sam. Sad that copper cube is not really team friendly to work on a project. |
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wrote: OMG, please stop:D Homosa is a type of the tomato. It's not a werewolf, just half-human, half-wolf and half-tomato. You can't even come up with stuff like that. Say what you like about him, but he's my creation, so he is what I say he is. However, I didn't come up with his "scientific name" after researching if there were any other occurances of that "word". I just came up with it. Something that I thought sounded "scientific enough", if such a species of creature were ever to exist in the real world. I put a lot of thought into Luposian's creation. "Homosa" is a type of tomato? Seriously?!? I gotta Google that! Ok, you're right! At least in the UK. https://myvegpatch.co.uk/tomato-... That's funny... He's a tomato wolf! AHAHAHAHAHAHAHA! |
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sam_grady very nice |
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sven thanks, that really means a lot coming from you! If you ever need anything in 3d, just let me know, I’d be happy to help (I’ve been checking my email more often lately, so feel free to reach out) |
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wrote: luposian As for 'technical issues' (flaws), if they are perceptions of how the game is presented, then you're judging my game based on how YOU think it should be presented. I completely disagree with this. I wouldn’t have pointed out the game’s flaws if they were just my personal feelings - these are actual facts. For example, if I can’t pick up a page because it’s on an elevated surface that the main character physically can’t reach, that’s not a matter of perception. That’s a poorly implemented mechanic that breaks the gameplay and makes progression impossible. That said, I do want to apologize if I upset you by depicting the character with clothing. I genuinely thought fan art was about expressing some of my own creative interpretation of the character’s appearance. I guess I’m trying to defend myself here, but in reality, I completely understand and sincerely apologize for not taking the time to understand the character deeply enough. And just to add Dark Fantasy… Ok, NOW you're getting somewhere. Have you personally run into this issue (book/page appearing out of reach of the player) or just saw it in my notes, because I did mention this possibly happening. I'd love it if someone could help implement a solution, but even though you CAN skip books/pages leading up to the last one, you CANNOT finish the game without the last one, because it unlocks the ability to climb mountains, which you can't do until then. I have specified the best way to avoid that issue happening (from my own play testing), but it still CAN happen. Thankfully, this is not a retail game. And the 1st Stage is free (the only Stage where this issue can be a problem). I suppose I could "solve" the problem, by making it so that each book/page appeared in a difference specific location once each one was found, but my first thought was to make the reveal of each one, "distance travelled" related. I think the reason I did that was so that you wouldn't have to wander around forever trying to FIND each book/page... you only had to make sure you travelled far enough in an uncovered direction, to reveal the next book/page, which would then appear directly in front of you. But what is considered "in front of you" may also be beyond your current reach! A side effect of this implementation. Any work-around? I admit the 1st Stage seems a bit monotonous, having to just walk around everywhere, but this isn't a standard "action" game. This is a game about self-discovery (put yourself in Luposian's paws... imagine waking up with no idea who/what/where you are... no name... in a foggy environment... what would you do, except explore?). The wandering is part of that. It may not come off very well, for those who want something to "do" (action), in a game, but as the video on my Itch.io page shows, things get a bit more interesting in the 2nd Stage. You find out WHAT you are and then WHERE you are and then, at the end... you find out what the scientists (or other forces dictating your creation, perhaps?) originally designed you for.... I've also released a preliminary version of Stage 3 (I know I uploaded the catbox link here on Ambiera), to at least show the basic premise at the beginning... the assailant coming after you. You also can RUN now (some action, FINALLY, right?)! And RUN you should! I haven't put it on my Itch.io page, because it's not complete. It's just a preliminary start. I only put finished Stages on my Itch.io page. |
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wrote: luposian As for 'technical issues' (flaws), if they are perceptions of how the game is presented, then you're judging my game based on how YOU think it should be presented. That said, I do want to apologize if I upset you by depicting the character with clothing. I genuinely thought fan art was about expressing some of my own creative interpretation of the character’s appearance. I guess I’m trying to defend myself here, but in reality, I completely understand and sincerely apologize for not taking the time to understand the character deeply enough. And just to add Dark Fantasy… It wasn't WHAT you did... it was HOW you worded it, which automatically made me think you thought Luposian needed clothes or to "fit in more" (by wearing clothes). Speaking of flaws and such. It just came off poorly. But we all sometimes make mistakes like that. That being said, that wolf does look good... except he's too flat. Luposian is fully 3D. He has an actual muzzle. He has feet and hands. Sadly, since you're broke, spending money to have someone like Kam "flesh him out", like I did, isn't going to happen. You're going to have to find resources or someone willing to work with you (for free), to actually make him look really "alive". I'd be glad to help however I can, if you're interested, because... quite frankly... a "Dark Fantasy" realm with bipedal wolves in it... would definitely be interesting to play for me! As long as it's 3PP. Aaaaand, I suppose... in some weird alternate universe... there just might be a version of Luposian that does wear clothes... JUST NOT MY UNIVERSE! |
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Just to show the progression of how Luposian came into being. Around 1995-1996, I had an artist draw my first concept of Luposian. I don't know where the original inked outline version is (I'm sure I have it somewhere), but I have the later, digitally colored version (done by an Australian), which I show in the image: |
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luposian, glad we could understand each other on this! But regarding misunderstandings due to wording, I’d like to correct you because I can see you don’t quite understand how 3D character modeling works. For example, saying "Luposian is fully 3D. He has an actual muzzle. He has feet and hands" sounds strange and could be misleading, because my model is also fully 3D, with a muzzle, hands, and feet. What you actually meant to highlight is that your model has a higher polygon count and includes detailed fingers and toes. As for "spending money to have someone like Kam 'flesh him out'" - I simply don’t need that, because I can do it myself. The reason my model looks "flat" is purely a stylistic choice. I don’t want to create any conflict, just correcting your wording - because these kinds of statements could come off as dismissive. But I understand that you’re just not well-versed in 3D modeling, and that’s totally fine. My whole point is that we all sometimes phrase things incorrectly (like I did at first since English isn’t my native language), and you should try to be a bit more patient. Initially, you got defensive over the clothing on the character, but instead of that reaction, you could’ve just pointed it out calmly, and we would’ve avoided this little “conflict”. I’m saying this for the future because I’ve noticed you tend to get heated in conversations with other users, too. No aggression or negativity from me - if anything I might sound a bit off just because English isn’t my first language - but I think you’d benefit from learning to take feedback about your game a little more easily. |
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wrote: sam_grady wrote: I don’t want to sound harsh, but Luposian, your game has its flaws. However, your dedication and perseverance have been inspiring for years. Here’s a little fan video... Consider it a small teaser: https://www.youtube.com/watch?v=... If you haven't played through to the end of Stage 1 nor purchased Stage 2, how can you assess it's weaknesses? How can you claim you know something without having learned it? What you perceive as "flaws" are only flaws to YOU. Because of YOUR perspective. Not mine. Walk a mile in another person's shoes before judging them. Or... at least play a game as far as you can, before casting judgement on it. Luposian was never meant to wear clothes. Trying to say he NEEDS clothes (of any style or period), is to insult me and my own creation, based on your own perceptions. Does that wolf look good in those clothes? Sure. But he's not Luposian... because Luposian doesn't WEAR clothes. "Luposian Demake" sounds about right... because you're "demaking" the very premise of Luposian entirely. You should genuinely quit making this "game" of yours. Zero artistic direction or polish is visible. Also, you fly off the handles way too often. You shouldn't be such a fragile snowflake. You'll get further in life! |
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wrote: luposian, glad we could understand each other on this! But regarding misunderstandings due to wording, I’d like to correct you because I can see you don’t quite understand how 3D character modeling works. For example, saying "Luposian is fully 3D. He has an actual muzzle. He has feet and hands" sounds strange and could be misleading, because my model is also fully 3D, with a muzzle, hands, and feet. What you actually meant to highlight is that your model has a higher polygon count and includes detailed fingers and toes. As for "spending money to have someone like Kam 'flesh him out'" - I simply don’t need that, because I can do it myself. The reason my model looks "flat" is purely a stylistic choice. I don’t want to create any conflict, just correcting your wording - because these kinds of statements could come off as dismissive. But I understand that you’re just not well-versed in 3D modeling, and that’s totally fine. My whole point is that we all sometimes phrase things incorrectly (like I did at first since English isn’t my native language), and you should try to be a bit more patient. Initially, you got defensive over the clothing on the character, but instead of that reaction, you could’ve just pointed it out calmly, and we would’ve avoided this little “conflict”. I’m saying this for the future because I’ve noticed you tend to get heated in conversations with other users, too. No aggression or negativity from me - if anything I might sound a bit off just because English isn’t my first language - but I think you’d benefit from learning to take feedback about your game a little more easily. Ok, I think I need to admit I only saw the still image and skimmed your video and missed a ton of detail of your work. I am now QUITE sorry for my inital assessment. If the still image is of the flat 2D front and back view, that's why I thought what I did. You made him 3D in the video. I just didn't watch enough of it, for which I am sorry for my misjudgement. You definitely know what you're doing... Which makes me wonder... do you also do animation? I am looking to have Luposian do some different actions (kicks, punches, slashes, etc.) for Stage 3, after I get the AI aspect figured out to my liking. I think any attempts at "criticism" need to be carefully considered, because the wrong choice of words/approach can cause a lot of strife that is otherwise unintended. I think we're at our most tense, when we put a lot of ourselves into a work, be it music or art or game or film, etc. We are all, afterall, only human... we love that which comes through us, as a part of ourselves. You hit it, you hit us. Surely you feel this way as well... For someone not natively versed in English, I would not have realized that. I noticed no obvious "broken English" (word structures) in your sentences, so congrats on that. You're doing great! Unless... perhaps... what you said and the way you said it was the "broken" part... it didn't seem wrong to you to phrase it the way you did, but it came across that way to me. I could see how that could happen... I'll have to take that into consideration next time. I think part of my "offense" (defensiveness) is the fact I've spent a lot of time, effort, and tons of money (relatively speaking) to create my character and then this game and I think part of me feels like I'm being slapped in the face because people don't "get" or even seem to TRY to "get" the premise of my game or the character. It's like they're just saying "I don't get why you've named the character after you, why you're using a werewolf, why you spent all this money to do this, why you're using stock assets from CopperCube...", etc. It's the fact they seem to complain, without wanting/trying to understand why things are the way they are. |
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[Continued from previous post] So, being genuinely interested in Luposian enough to actually want to incorporate him in "fan art"... you genuinely GET him (in one way or another). And, for that, I thank you. You have any plans to try and create a game using that wolf? If you've created a wolf in "dark fantasy" attire, I'd image you have more story to him or where he lives, his background, etc. If you wanted him to actually BE Luposian, I'd have to try and figure out a plotline to put him into a different timeline/alternate universe. It might take a little doing, but I think I could be amenable to the idea... |
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guest_j9907 wrote: You should genuinely quit making this "game" of yours. Zero artistic direction or polish is visible. Also, you fly off the handles way too often. You shouldn't be such a fragile snowflake. You'll get further in life! Without further AI and animation help, Stage 3 will never be completed. I'm sure that would suit you just fine, but I am quite the persistent one... I don't give up easily. Maybe you've noticed. |
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luposian I've spent a lot of time, effort, and tons of money (relatively speaking) Again, not trying to be rude or offend you, but I spent about two and a half hours on the model in the video, and honestly, I could have made a more optimized Luposian model for the CooperCube, with animations, for a much lower price… Speaking as someone who does 3D modeling and understands how it works, I wouldn’t have paid for the texture Kam_27 made for you (again, don’t take this the wrong way - I can send screenshots if needed). The topology is good, but it doesn’t match the quality level of the texture. Also, you need to realize that if you’re planning to make a game series, you’ll have to use different models for the character since the events will take place in different time periods. If you really want to make a solid technically game, you should find a single programmer to work with rather than using code from different people. Just my advice for the future development of your game universe. If you actually want to have a proper discussion, I’d prefer to chat on Discord. |
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