 ryandavanzo Registered User |
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| 2025-02-17 00:17:59 |
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so yeah, i'm trying to send a prototype for different friends to test. all their anti-viruses (avast, AVG and just windows defender) keep deleting the damn .exe because it thinks it's an virus. even making it an exception doesn't help. you have to disable the anti-viruses to test the game. is there a fix for that??
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 VP Guest |
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| 2025-02-17 07:41:46 |
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No, don't disable the antivirus, that defeats the purpose of it - personally I don't use AV. If your friends trust you, they can whitelist your files individually and "restore" them if they're flagged/quarantined. Otherwise, whichever antivirus they use (if it's a paid subscription), they can upload the "suspicious" exe file to the antivirus' server/cloud and (in theory) they will test the file and update their detection to eliminate false-positive errors. In practice, whitelisting is simplest.
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 VP Guest |
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| 2025-02-17 07:45:04 |
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...or if you want to take on the burden yourself, if you learn how to "digitally sign" your published software - it will probably not get flagged any more by the free AV software. Which begs the question if antivirus software is really detecting malicious code in the first place.
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 guest Guest |
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| 2025-02-17 15:17:21 |
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@ryan
zip your game files and upload them to virustotal—it might give you a hint as to why avs are flagging it. you can also try jotti’s malware scan and metadefender for a second opinion.
i uploaded the lua/python projects i sent you the other day before sharing them, and they came back clean. i also tested a blank coppercube project, and it didn’t trigger anything.
if your game is calling an .exe using system commands directly or self-extracting files automatically, that could be the issue. but without more details, it’s hard to say for sure.
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