Ambiera ForumDiscussions, Help and Support. |
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Hello, I have recently discovered this engine, and it seems nearly perfect for what I am looking for. I do have two questions to see if the community has any solutions already for them. The project I am working on will emulate PSX shaders, and I found a fantastic one from SamGrady. To fully complete the look, I will either need a pixelation filter, or the ability to run the game in lower resolutions. I have tried to go into the publisher settings to force 800x600, but it doesn't seem to work as intended as the game isn't changing the resolution and not Fullscreen. My question is what level of Xinput compatibility is possible. And if not, I imagine using Steam Input would work instead. I was just wondering if anybody has tackled this yet. Anyways, this is a very neat little engine and I'm looking forward learning more about it. |
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I can send you my launcher, which specifically does that - it adds XInput and renders the image in 320x240 mode (regardless of the screen size set in the settings, the image is rendered in that size). I made it to emulate the appearance of the first PlayStation and allow the use of a gamepad. But it only works with the x32 versions of the engine (specifically versions up to 6.4)... |
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Otherwise, you can use the pro version of the engine with custom shaders for scene post effects to simulate render size adjustments, and third-party software for gamepad emulation. |
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Thanks for your response, Sam! I was able to get 640x480 working now, and that looks appropriate for what I'm trying to accomplish with your phenomenal shader. As for controller support, I think I will just focus on the keyboard support for now and worry about controller support down the line. |
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Suit yourself. I just wanted to point out that what you asked about is definitely possible in CopperCube. If you need any help with it, I’m always happy to assist. |
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