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forum topic indicator Online Escaperoom- LVL 1 Diablo's Diner
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shadynl
Registered User
Quote
2026-03-29 17:14:16

-Added a controllable drone.

I have been thinking on how to make the final puzzle more interesting instead of just entering a code on the keypad to disable the lasers.

It took a while but suddenly i remembered several earlier attemts on some drones i have made. This current drone model is perfectly capable of flying through the lasers without touching them :)

Another funny thing is that with the drone you can now fly all the way backwards up into the main diner area again... this opens up a lot of possibilities i had not been thinking of before.

Perhaps i could put a switch or button at some point that you could only reach with the drone...At first instance players will then wonder how to reach that switch or button, only to find out at the end of the game they can get it with the drone:)

Currently i positioned the drone on the barrel in the basement. I could hide it in a crate and put it in the water so it wont be visible immediatly. Also id like to add some particles for the hovering effect, and some lights as well.

There are only a few lasers right now, i might add another row to make it more interesting.

You can test the game yourself on my website:https://netherplay.nl

(remember it is a work in progress and not finalized. aftter you switch to the drone you wont be switching back for this moment:P

https://youtu.be/rQFczuNv9vQ

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shadynl
Registered User
Quote
2026-03-31 23:14:05

Created this drone controller as a short intro for the use of the drone.
The drone is relocated to the upper section of the diner. Once you activate the remote it will take you to the drone camera and you can fly it yourself.

funfact: i have made the controller from an old Nintendo handheld. I changed the textures and added an antenna. ( i need to tweak it a bit more but i like it so far.)

to be continued...

https://youtu.be/uHWFytg2LIk

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shadynl
Registered User
Quote
2026-04-17 23:03:05

-Added some blinking lights to the drone.

-Changed the Vending machine action: Each time you take a soda this will be added up in your inventory. (max is 5)

-Changed the max amount of frames per second to 120 instead of 60.

-player can switch between drone and back

-added an info banner for the drone controls

-fixed many many bugs!

The game runs much more stable now and thanks to the 120FPS setting it looks twice as sharp.

The game consists of 927 files and is now 458MB out of the 500MB limit.

funfact: I do have a single button in the game that executes 86 actions once pressed:)

You can play a demo on my website:

https://netherplay.nl/webgl/

Make sure your graphics card is up to it:)

to be continued...

https://youtu.be/9FJ_qBsKIlo

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nilefox
Guest
Quote
2026-04-18 06:40:59

does increasing the fps to 120 in publishing settings help?

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shadynl
Registered User
Quote
2026-04-18 11:22:17

Hi Nilefox, yes it does!
I have been working for such long time on this game i can see a big difference. But i think most people wont really notice a difference between 60 or 120fps. You can see it mostly when you are rotating your camera, the image stays more sharp compared to 60FPS and the overall 3D effect is better (i dont know how to explain it better) you need a bit of ‘trained eye’ to notice it i think. I have been looking at my game for thousands of hours by now and i can see it does make a big difference. The same thing: when you have a material and check the ‘ansiotropic filtering’ option it will look much sharper in many cases.

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shadynl
Registered User
Quote
2026-04-22 22:16:40

-added collision particles for when the drone touches the sewer water.

(planning to make a reboot sequence for the drone, if you touch the water for to long so it will cost you valueable time:)

-Added a crate where inside you can find the radio controller for the drone.

The player will probably think typing 666 on the keypad makes the lasers go away, instead they actually unlock the drone to further complete the puzzle with :)

https://youtu.be/p1iSYySCw6g


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