Ambiera ForumDiscussions, Help and Support. |
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Objects moving in vector motion do not have physical effects |
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Hi 19kind! You need to set the coin with physycs and need enable the physic simulation in publish settings, so you can set change position by vector in the actions. I think is better you post the question in "Help with CopperCube" in the forum, because there you be more easy for the devs help you! :) |
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My coin is set to physical effects, and I want a moving cuboid to push the coin. |
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Should be fairly simple. I remember in my Nekron game, the enemy could kick the opponents head across the floor (using physics) after it was cut off with a final blow from their sword. ...from memory, you could try the following: set physics simulation in the coppercube/game options, set gravity in the scene options, add a coin static 3d model, add "moved by physics engine" behaviour to the coin, set a collision box and mass for the coin, add a cuboid and a "collide when moved" behaviour to it, add a path (a straight line) and select "is closed loop", assign the cuboid to move along along the path, *the closed loop should make it sweep forwards/backwards, add another cube as a floor so the coin doesn't just fall infinitely, *Just make sure the floor doesn't block the cuboid (coin-pusher) and start the scene with the coin (slightly) above/clear-of the floor. *clone the coin and keep adding more to the scene so they interact with each other as well as the pusher. *add cubes as barriers/channels to funnel the coins together so they don't spread away from each other too much. |
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you can add several cascading pushers with separate paths at different heights,. If you then have different time-taken to move each pusher along its path, this would create the excitement and randomness of avalanched coins down steps of different pushers, allowing the coins to ride-up and overlap (or lay flat) depending on chance/timing. (hope I explained it well enough). |
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