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forum topic indicator Objects moving in vector motion do not have physical effects
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19kind
Registered User
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2024-10-12 16:54:57

Objects moving in vector motion do not have physical effects

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andgameplay
Registered User
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2024-10-12 17:49:25

Hi 19kind!

You need to set the coin with physycs and need enable the physic simulation in publish settings, so you can set change position by vector in the actions.

I think is better you post the question in "Help with CopperCube" in the forum, because there you be more easy for the devs help you! :)

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19kind
Registered User
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2024-10-12 19:54:58

My coin is set to physical effects, and I want a moving cuboid to push the coin.

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vp
Guest
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2024-10-17 17:18:32

Should be fairly simple. I remember in my Nekron game, the enemy could kick the opponents head across the floor (using physics) after it was cut off with a final blow from their sword.

...from memory, you could try the following:
set physics simulation in the coppercube/game options,
set gravity in the scene options,
add a coin static 3d model,
add "moved by physics engine" behaviour to the coin,
set a collision box and mass for the coin,
add a cuboid and a "collide when moved" behaviour to it,
add a path (a straight line) and select "is closed loop",
assign the cuboid to move along along the path,
*the closed loop should make it sweep forwards/backwards,
add another cube as a floor so the coin doesn't just fall infinitely,
*Just make sure the floor doesn't block the cuboid (coin-pusher) and start the scene with the coin (slightly) above/clear-of the floor.
*clone the coin and keep adding more to the scene so they interact with each other as well as the pusher.
*add cubes as barriers/channels to funnel the coins together so they don't spread away from each other too much.

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vp
Guest
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2024-10-17 17:23:06

you can add several cascading pushers with separate paths at different heights,. If you then have different time-taken to move each pusher along its path, this would create the excitement and randomness of avalanched coins down steps of different pushers, allowing the coins to ride-up and overlap (or lay flat) depending on chance/timing. (hope I explained it well enough).


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