Ambiera ForumDiscussions, Help and Support. |
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oh here's the link: https://robo25.itch.io/coppercub... are you including a document inside the file? I just need to know before I buy it. cc has such poor documentation. it'd be nice to not have to guess at things for a change. |
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yes, guest - I have documentation on a general overview plus another document showing list of all API's and how to use them. Also see my videos that help also. I have provided my compiled binary to suit both paid and free users of CopperCube (separate section for each). |
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New updates for loading a 2nd ccb file into memory that is not deleted on loading next ccb file the usual way - best for menu systems or something you want to be permanent across all levels. Also a better texture deletion system IMO. ccbLoadOtherDoc(ccb file); ccbDeleteOtherDoc(); ccbSwitchToOtherDoc(); ccbSwitchToMainDoc(); See YouTube video: https://youtu.be/JTjnAnu82-8 Get from itchio: https://robo25.itch.io/coppercube-new-apis |
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New API for Skydome, mipmapped textures & debugging. https://youtu.be/gZSgxBfBqmM Get from itchio: https://robo25.itch.io/coppercube-new-apis |
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After a few changes I found a very nice improvement for terrain textures - they now have Anisotropic filtering instead of the previous default. I also have the ability to change the level of Anisotropic filtering to whatever you like - 1, 2, 4, 8, 16 and looks much, much better at distance. I will add a new API for that also (DirectX). |
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See nice video on Anisotropic terrain: https://youtu.be/pKjrKAo0Elw video on Irrlicht Engine samples: https://youtu.be/7mQhmGhi70k video on fixing the Physics Character Controller: https://youtu.be/vhfGZ6dkIMc |
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All recent updates can now be downloaded and used from: https://robo25.itch.io/coppercube-new-apis |
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This is absolutely amazing! Thanks a lot!! |
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Glad you like :) |
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New upgraded API's: New cloud scene node and few others in CopperCube: see video: https://youtu.be/dNLJ9p4HvW4 download from itchio: https://robo25.itch.io/coppercube-new-apis |
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I redid the lost API after my SSD crashed and just now also fixed a graphical glitch when using JIC version of ccbRenderToTexture. I upgraded the texture format in the RTT to remove low texture quality artifacts and looks much better now. I also added a decent and usuable spotlight into JIC Screen Shader along with the usual tone mapping settings. Will release new update soon. |
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Great! Good job Robbo |
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