Ambiera ForumDiscussions, Help and Support. |
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Hi, I can't get it to work and I'm asking for help. I have the studio version of Coppercube and VS2022 but I only get more and more errors trying to follow the guide on YouTube. It just won't work. Thanks in advance! |
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Hmm. Can I ask you a question really quick? This is 100% a serious question, and I'm not trying to sound rude, but - do you actually know C++? I'm asking this because C++ is a rather complex option for making your games with this engine, and should only be used as a last-resort, or to add in very specific engine features which aren't able to be feasibly done in JavaScript (either due to ES5's limitations or performance concerns). Like you, I've never had luck with setting this up. JIC's video did allow me to compile the latest version(s), but I was interested in 5.5 / 5.7.1 (though I think 5.6 to 5.7.1 are identical, structurally, or at least the CCB header didn't change between those versions - a similar thing is happening with version 6 - the CCB "flce" header hasn't changed since version 6.5 so it's "flce650" i think, but I'm rambling, sorry). The best person to ask about this is definitely Just_In_Case - join his Discord server (Glitched Velocity is the name of it) and get in touch with him. I'm sure he'll be happy to help. |
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wrote: Hmm. Can I ask you a question really quick? This is 100% a serious question, and I'm not trying to sound rude, but - do you actually know C++? I'm asking this because C++ is a rather complex option for making your games with this engine, and should only be used as a last-resort, or to add in very specific engine features which aren't able to be feasibly done in JavaScript (either due to ES5's limitations or performance concerns). Like you, I've never had luck with setting this up. JIC's video did allow me to compile the latest version(s), but I was interested in 5.5 / 5.7.1 (though I think 5.6 to 5.7.1 are identical, structurally, or at least the CCB header didn't change between those versions - a similar thing is happening with version 6 - the CCB "flce" header hasn't changed since version 6.5 so it's "flce650" i think, but I'm rambling, sorry). The best person to ask about this is definitely Just_In_Case - join his Discord server (Glitched Velocity is the name of it) and get in touch with him. I'm sure he'll be happy to help. Hi, I reinstalled VS2022 and tried again and now it works. Might have been something with the program that caused all kind of errors. I'm happy again, life is good! |
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Hey, I'm glad to hear that you got things sorted out! :) Happy coding! |
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@Denko, glad that it worked out for you. ![]() |
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I'm also glad as well, does it mean your game cannot be decompiled again if so this is a breakthrough which has to be shared among us all |
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Monks wrote: I'm also glad as well, does it mean your game cannot be decompiled again if so this is a breakthrough which has to be shared among us all What do you mean? I only compile the game when I publish it through Coppercube with the Windows binary file. |
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Never mind I'm a bit confused though |
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