Ambiera ForumDiscussions, Help and Support. |
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I found this nice web page with all the code needed to add spotlight, spot cone and point lights as HLSL code to replace the fixed function pipeline - if anyone is interested....might be useful: https://stackoverflow.com/questions/34233755/emulating-direct3d9-fixed-function-pipeline-in-direct3d11 |
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I am not interested! |
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Not my cup of coffee, I am also not interested, sorry. |
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A this same "Guest..xyz" claims not to be childish....his actions only prove my point.... |
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I'm very interested. And I never use the name guest. |
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Nice loopsforce. One day someone just might redo all the CC code base into a single HLSL or maybe GLSL code base with all the latest features and support instead of multiple drivers for all that old hardware that no-one uses anymore... The latest version of Irrlicht (that CC is based off) is 1.8.5 but someone has been working on 1.9.0 for a while now into only OpenGL and dumping everything else. CoppeCube was originally based off a very old version of Irrlicht being something like 1.6.5 or something (read it somewhere) so its very old actually with a few additions by Niko over the years... |
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