Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
To sven, vp, okeoke and all other members,can someone please help me in making a magazine and ammo system either by an extension or use of variables and values |
||||
|
Secondly, can someone help me in applying wall run and sliding along slopes to my fps camera |
||||
|
I've made a code along video on that https://m.youtube.com/watch?v=yZGsagRd78Q&pp=ygUWTWFjaGluZSBndW4gY29wcGVyY3ViZQ%3D%3D. If you don't want to watch the whole thing, there is demo scene link in the description. You can get the extension from it. |
||||
|
Thanks okeoke, so what about the wall run and slide thing can you do that too or you would need some time |
||||
|
I have no idea how to make wall walk. I would probably start with implementing custom jump mechanics, so I can control how player node is controlled by gravity independently from other nodes. Than detect if there are any walls around using raycasting, and disable/lower the gravity. You can also introduce some stamina value or something similar, so the value lowers while player is in "wall walk" state, and if it runs down to 0 - apply full gravity. For slides something like that can do: // The following embedded xml is for the editor and describes how the behavior can be edited: project:https://drive.google.com/file/d/... If you also want crouch at the same time, try searching the forum. It is apparently also an issue to implement crouching properly in coppercube, but I believe, there is an extension which does it more or less ok. You can get logic from it and combine with the code above. |
||||
|
@okeoke Why post a behavior that accepts no parameters? You cray cray, son? This is not effective problem solving. Stop it. You are doing yourself a disservice. You're too handy in the wrong way. It comes off as needy. Do better. If you want to make a real game, let us know... Don't be a weirdo, otherwise. ![]() |
||||
|
Lol. How your mario project goes? |
||||
|
Thanks again, so okeoke, whats your source of zombie models used in your zombie shooter game |
||||
|
It's one fps creator packs. I don't think it is being sold separately nowadays. I got them along with gameguru. |
||||
|
Some few questions more, 1 how do I vary blur intensity post processing with is 2 how to clone an arrow in an obstacle when I shoot an arrow into it 3 how do I get .X files which do not work in cc6 working |
||||
|
1. Set scene root scene properties "Blur", "Blur_Iterations", check api reference for details 3. Download free version of fragmotion, import .x file, and resave it. Then import as usual |
||||
|
Thanks a lot okeoke you are one of the guys who keep me still using copper cube |
|