Ambiera ForumDiscussions, Help and Support. |
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Goal of the game is to Raid As many hovercars you can and bring them to base for reward. beware of the police npc if you go to near them when raiding a hovercar they will shoot you on sight. A GTA inspired Game. Game runs good on basic 4gb ram windows computers and tested on linux with wine. available for name your own price so you can get if for FREE if you like! https://o139.itch.io/city-lights |
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i have updated the game some added day/night cycle and changed out the ground texture.. new screenshot! the game is still Free with option to tip I think it will remain that way.. :D |
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Good! I downloaded, soon I will play and post my impressions! |
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small update on the game first i made the police in the game a little more challenging be increasing its fov but it was to challenging so i made the police in the game a little more easy just a little :D would be nice to receave comments on how you like the idea of this game |
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Hi, I donated some money to get this. I've been making some modifications to the game. Lots of optimizations and improvements. Where can I contact you? |
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For an example: |
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thanks for the tip!! you did not have to tip as the game is free but thanks!! i really dont need no help with this game but thanks anyway.. |
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Okay... Let it be worse than it has to be. My only thing I'll say is you really need to start using power-of-two textures. You're needlessly increasing memory requirements by using weird resolutions like 800x800 and other stuff. Also using a terrain for the ground is a massive waste of resources. Just use a plane. Disabling Gouraud shading on all those buildings would go a long way too... |
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thanks for the feedback and suggestions.. i used a terrain so i could use dynamic lights on it i can not make the plane show dynamic lights on it in the game i do not know why |
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Good game! I played and I liked the mechanic, it's fun! I suggest add some new textures to the game, like a asphalt for the streets and different colors for the buildings. Just suggestions, the game is cool! |
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thanks andgameplay! i will maby add more textures in the future |
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@J9907, how did you get to know that he is using 800x800 texture, and how did you get those scene metrics details of his game, while there is no ccb file available on his itch.io page. |
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Guest wrote: @J9907, how did you get to know that he is using 800x800 texture, and how did you get those scene metrics details of his game, while there is no ccb file available on his itch.io page. Out of respect for the community, all I'll say is it's dead-easy to extract a CCB from a compiled EXE. This is the only time I've ever done such a thing, because I wanted to enable anisotropic filtering on the ground texture, then I saw a litany of other things which bothered me about it. |
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"it's dead-easy to extract a CCB from a compiled EXE" Yeah, it was. Kind of silly. You get all the extensions, too. Still a neat project, Coa. Good job. I like the skylights on top of the buildings. |
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