Ambiera ForumDiscussions, Help and Support. |
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I got bored so .. Updated: Made it faster Added simple controllable units that uses paths (for testing). Klick on unit and klick on map to make unit move to a location. Camera is rts style camera so it moves if you move cursor to screen edges and you can zoom in out with mouse scroll. Download: svcPathfinder _withUnits.zip https://5v3n.itch.io/coppercube-... |
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sven wrote: I got bored so .. Updated: Made it faster Added simple controllable units that uses paths (for testing). Klick on unit and klick on map to make unit move to a location. Camera is rts style camera so it moves if you move cursor to screen edges and you can zoom in out with mouse scroll. Download: svcPathfinder _withUnits.zip https://5v3n.itch.io/coppercube-... Hi Sven, man your work is always impressive. That's pretty good for a guy who was bored! it takes me months to figure out simple code you make it look easy my friend. I tried it out its great. Small idea is maybe the soldiers and tanks can avoid each other if you click paths that they cross. Right now they just move through each other rather then adjust their paths direction. If you have a battle and there are many vehicles and soldiers in combat it would cool if they avoided collisions. That maybe to much to ask! ha ha but you said you were bored. - best CF |
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Thanks creaturefreak Its possible to make units to avoid collision and adjust path.. its in my todo list. |
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Very good, thanks for sharing.Is it possible to have fastest path finding, right now it doesnt seem to kove diagonally to move fast to the path, and takes longer routes. |
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Guru wrote: Very good, thanks for sharing.Is it possible to have fastest path finding, right now it doesnt seem to kove diagonally to move fast to the path, and takes longer routes. Diagonal movements are not included currently but i will add it soon. |
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Amazing work, thanks sven! |
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Sorry, I myself didn't understand what Google translated here. didn't double check respond |
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