Ambiera ForumDiscussions, Help and Support. |
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I've loved this game ever since I played it in the 80's on my Apple //c. Always wanted to make a modern version and now I have my chance, thanks to Just_In_Case! This is just a very preliminary version. Just the intro. But it's a start. If you ever played graphic/text adventures back in the day, maybe you'll get bitten by the nostalgia bug? Could happen! See ya at the castle! https://luposian.itch.io/the-que... |
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Downloading it.. glad that the Visual Novel Template is of any use to you :) |
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So played it a bit, and I am not sure, why you are not utilizing the "Character Name" slot, you don't need to add for example characters into the dialogue itself like "(King) Rise, Lady Diana..... " instead in that Dialogue line you can simply put "king" in the character and let the dialogue remains in the dialogue slot. Maybe you should use more BG's as well, you can try some free AI tools to generate the Background for the story with prompts. It will add more depth to the novel. you can try using Tensor Art a free AI tool that give you 100 credits daily to generate AI art for free. https://tensor.art/ Hope that helps :) |
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wrote: So played it a bit, and I am not sure, why you are not utilizing the "Character Name" slot, you don't need to add for example characters into the dialogue itself like "(King) Rise, Lady Diana..... " instead in that Dialogue line you can simply put "king" in the character and let the dialogue remains in the dialogue slot. Maybe you should use more BG's as well, you can try some free AI tools to generate the Background for the story with prompts. It will add more depth to the novel. you can try using Tensor Art a free AI tool that give you 100 credits daily to generate AI art for free. https://tensor.art/ Hope that helps :) Subtlies like that are not important to me right now. I'm trying to keep the game as close to the original as possible and, so that's the way my brain operates. With what I can understand. While I'm using a Visual Novel engine, The Quest (Revisited) really isn't a visual novel. It's more interactive than that. I'm changing the premise from a "text input, to get results" (which is how games of that era were done) to a "click on buttons and choices to get results". Interaction will be a bit different, but the overall experience will be more... fulfilling, I believe. But, for now, I just need help with the audio aspect. How do I get audio to loop from within the .csv file? There is a duration field next to it, so shouldn't that control how many times the audio file loops/repeats? If so, then it doesn't work and I don't know why. I'll deal with more art once I get the audio issue resolved. One step at a time. ![]() |
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wrote: Downloading it.. glad that the Visual Novel Template is of any use to you :) Ok, I've figured out that the "Dialogue Conversations" javascript file is what reads the CC.csv file. And I've located the "sound" line that plays the sound file inserted. And the part that says "play_once" (which seems to be the first issue I'm having). But, when I change "play_once" to "looping", the sound file still only plays once! Other lines in the javascript file that reference "sound" seem to tell it to stop, with "nothing". How do I get it to loop the sound file until the next sound file is loaded (in which case I want it to stop looping the current sound file and start playing the next one)? Obviously, all lines without a sound filename mentioned, shouldn't stop/affect the playback of the current file being played/looped. I obviously know how to do this in CopperCube (as I do this in my Luposian game), but CopperCube isn't the one doing all the work in your Graphic Novel engine. And, so I need to know what parts of the javascript file need to be changed, to accomplish the same thing. |
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