Ambiera ForumDiscussions, Help and Support. |
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When i resize the Editor window, the right and bottom areas are not repainted which makes the editor impossible to use. It looks like the scene view has a max resolution and going bejond them, causes those areas not beeing repainted. Also this messes up the 2d to 3d coordinate conversion (its not possible to click the object under the mouse in the 3d scene) Is this a known issue? Will this be fixed or is Coppercube more or less abandoned? |
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If it's the same issue I had, it's a known issue depending on screen DPI, mine was the same. Coppercube is not quite abandoned - it does get updates - but (other than a partial dark-theme and a few new functions) the GUI and basic features have not been updated in a long time. The extra tab arrow in your screenshot indicates the window is not scaling properly as it gets resized to the correct resolution - the GUI is probably not DPI aware, instead it's preset based on detected resolution. There's no real fix for this without the GUI being recoded or using global scaling of 100% or maybe dual boot to Linux. A partial fix for older software, if you're using windows, try right-clicking the coppercube launcher shortcut and select "compatibility options", then "change high DPI settings", then "override scaling" for the app, and then fiddle with the options in there. You'll get the screen to refresh and may see a few more icons on the screen but it may be blurry, you can fix the blurriness too if you play around with the windows scaling options - just don't change your global settings otherwise everything else will get screwed up just to fix coppercube issues. A full fix would be to set global scaling to 100% but the issue there (on high DPI screens) is that the buttons and text will probably become too small to even read. Another issue you will probably notice s when you open a window in coppercube (such as an action) the workspace will be tiny (2 or 3 lines of text at a time. Guest made some plugins to get round this... https://veganpete.itch.io/copper... https://veganpete.itch.io/copper... https://veganpete.itch.io/copper... His 3 plugins here make it easier to see and edit many things at once, even on high DPI screens. |
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Something like that should not happen, CopperCube is dpi aware since some versions - are you using an older one maybe? What's your resolution? |
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Hi Niko, hopefully there is a solution and rednib posts specs too - for me, specs are... Coppercube version: 6.6 Studio, Desktop resolution: 1920x1080 Refresh: 120Hz (VRR), PPI/DPI: 314, Global Scaling is 150% (Win11 Home), Screen Ratio:16:9 Driver: AMD Adrenalin 24.3.1 (up to date) System Specs: https://www.gpd.hk/gpdwinminisdf... Pretty sure it's a windows scaling issue (not tried with Linux) - maybe "GUI aware" means something different to what I expect - I had the exact same problem with a software called "Pixplant", the GUI would just not scale properly but the developer assured me it was DPI aware. Maybe my terminology is incorrect or it's probably a windows issue, not sure, but there is a major issue. *my screenshotshows copperrcube with 150% global (win 11) default scaling, no DPI override scaling for coppercube app/exe. When coppercube it is manually scaled, the coppercube GUI remains the same (ie: it doesn't expand into the available space when the screen is maximized), the extra arrow remains in the same position as the rednib's screenshot (you have to expand the quick-access bar manually to open the tools such as skybox, 3D sound, 2D overlay, 2D touchscreen item, path, etc). The editor page/window also (sometimes) draws weirdly when maximizing window or (for me sometimes), when draging/docking the windows, the window/panel glitches until successfully docked. The action windows seem tiny (just 2 lines of text are visible, everything else gets hidden - no way to expand it, even is adjusting windows scaling - coppercube GUI just stays the same ratio. The actions get reuncated too, so it says things like: "every few s...","on proximit...","when Key i..." - makes it hard to work with (almost impossible and extremely time-consuming, confusing and frustrating). When you scroll through similar actions (ex 5x on proximity actions), you can't really tell if it's scrolling or not, you have to open/close continually to see which action is next. Another issue is, as the OP mentioned, coppercube then makes mistakes with 2D positions and (for me) text scaling is off - I ran some older game.exe' of mine (cas-evac/saboteur) and the game looks correct, but all text was absolutely massive (not how it looked on my older laptop) and the health-bar (2D overlay) scaling was incorrect. These exact issues also appear in another software called easy FPS creator, the game runs fine but sprite scaling and HUD scaling is incorrect - so it's not just coppercube. Setting global windows screen scaling to 100% fixes the scree-draw/refresh issues for all software - but the GUI is then pretty much unusable (tiny buttons and tiny text) and is hard work to click/drag things accurately with the mouse (eg: it takes forever to line the mouse cursor with the move/rotate-node gimble, for example). |
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Settings sound all pretty normal and should not cause any issue - maybe you have something else unusual running there which might cause this? Because since you say other apps have the same issue with your system. Like virtualization or multiple monitors with different settings or some unsual screensharing or sys app causing this? |
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Thanks - yeah, it's possible, I haven't changed any settings since I got it but maybe the manufacturer did some custom setup before shipping that screwed around with display settings. Windows setup was a one-click unpack/install. |
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I am using cc version 6.6. My monitor has 125% scaling. Interesting is, that this only happens on integrated graphics. On my other laptop with dedicated gpu, its no problem. |
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