Ambiera ForumDiscussions, Help and Support. |
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I made a Behaviour that can play all terrain surface sounds as well as plant interactions and all non terrain walkable objects also. It cover everything you should ever need for walkable surfaces to easily play any matching sound effect for that surface. New API's were created plus new 3D sound node functionality to adjust play speed: 'PlaySpeed' https://youtu.be/3UnNrLHNjGo Its available for free also from itchio: https://robo25.itch.io/terrain-texture-sounds |
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That seems really useful to me. Would be even cooler if it's possible to provide a vector as an argument, like (0, 0, 10) allows you to check collision 10 units in front of you, (0, -10, 0) 10 units below and so on. I believe, CopperCube generally lacks a lot of features related to collision detection, lie for example a basic box shape. And having at least an ability to add an "on collision" event to the API would be a great benefit, especially if you can get information about colliding nodes. |
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Good idea okeoke, I have changed it to allow any start and end position and check for collision so that enemies and thrown objects can be checked to see what it impacts... I will create a new download soon with better jump/fall detections as the last one had some issues with certain situations... |
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Upgraded Pro version of my terrain sounds manager: YouTube video: https://youtu.be/vEJjzXRPBPw itchio link: https://robo25.itch.io/terrain-surfaces-v2 |
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For some reason the file I uploaded was not there. I have just re-uploaded it now. Note - this upgraded source code includes ALL previously added additions to CopperCube by myself so any new API feature I have mentioned over the last year or more is in there... |
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Wow, this is really amazing! I'm very impressed about the work you've put into this. Will definitely buy this and If we lived in the same area or there ever was a coppercube-party we would all attend, i would bake you a cake or buy you a beer or whatever :D |
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Thanks blackwater. Nice to know someone appreciates my work...recent months pretty much had no feedback at all...and someone actually posted a negative response thinking I was being a show off... Well I have some more very cool additions coming soon... |
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cool behavior! |
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Bought the pro version and tried the auto-terrain-texturing yesterday with very good results! Yet to try out the texture-sound-thing. Would it be possible in the future to somehow save the results and import it back into the editor, which would make it possible to make minor adjustments, like replacing those tiles that still does not look good, or to draw with some other textures as well, to enhance the terrain further? |
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Glad you like :) I will have to test out the new additions Niko has done in version 6.7 - sounds like it can load a freshly compiled exe file from the source code and then use that to create the final exe file export. I'm not sure it it will adjust anything in the Editor itself however - like new materials created or the ability to run new API commands from within the Editor itself....I hope so.... ? I will have to wait until Steam is updated to see.... |
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