Ambiera ForumDiscussions, Help and Support. |
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I didn’t know how else to word it. my idea is to make a game where your grocery shopping for somebody else think like instacart. And I want the player to push the cart like there driving a car, then have a smooth transition into walking if they say press e So basically how do I keep a fps camera in the same spot as the cart so when the player wants to walk around they can and leave the cart behind and then go back it it to push it again? Sorry if this is worded bad I’d appreciate any help or ideas |
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a non-code/visual-coding method is...when switching between person and cart, just move the 1st-person camera relative (0,0,0) to position of 3rd person camera, then set the camera target (0,0,0) relative to old camera target (so the new camera is moved to the same position and looks in the same place as the old camera when switching). The 2 actions you'll need are: change position of a scene node (relative to a scene node) set camera target (relative to a scene node) |
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