 steel Registered User |
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| 2024-05-03 16:21:25 |
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Just one thing to know, this might be a problem with my model, based on what I know.
So I imported this model from blender. An animated mesh that is to act as an enemy. The animations work fine, the rotation is a bit out, but that can be fixed with a change of attributes. The model is a bit larger than it needs to be which also just can be scaled down. The problem is that when I add the behaviour, I just keep most of the stuff the same other than changing the animations and changing that additional rotation to the current rotation of the model.
Though once my player model enters the activation radius, the model just performs its activation action once and then stops. Even if I leave the radius and return.
Any suggestions?
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 Guest Guest |
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| 2024-06-13 12:42:02 |
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It's a knows issue, this related to the framerate of the animated model.
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