Ambiera ForumDiscussions, Help and Support. |
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Looks great! Funny I was about to attempt to contact you to thank you for your "Camera Lean" extension found on itch.io. It's included in my current project ive started working on |
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Kinda reminds me of that 3D game for the Atari 2600VCS, made by CBS games... Tunnel Runner! That would be fun to play in CopperCube! https://www.youtube.com/watch?v=... |
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is this render to texture minimap? |
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sixvivid i appreciate it, thanks. luposian never hear about this game. o139 no, i use just image of map (created in Photoshop) and move my uw. |
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And it's just image of this map for minimap |
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Amazing Sam. |
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It would be so awesome if I could generate mazes and then put Luposian into one of them and have Maze Zots coming after me. TunnelRunner, 3rd Person! https://gamejolt.com/games/tunne... |
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https://x.com/LobodaSam/status/1... luposian you can use wave function collapse... But it's going to be really hard to make minimap... |
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Sam Grady wrote: https://x.com/LobodaSam/status/1... luposian you can use wave function collapse... But it's going to be really hard to make minimap... I was referring to the way you made your 3D maze. The blue line with black background "matrix" is really cool looking. If you were to play TunnelRunner Redux and them implement your maze style with the minimap, but enable a 3rd Person perspective... I think that could be really cool! Alternatively, is there a program/code in CopperCube that enables you to generate mazes with a given wall height/thickness? The original TunnelRunner (and Redux) are too sluggish and I'm not fond of the footstep sound (like shuffling your feel on a thin layer of sand on a floor). They upgraded the graphics, but not the overall play/sound of the game. I'd like to make an overall better version. |
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