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forum topic indicator Solid_2layer material
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Robbo
Guest
Quote
2024-01-17 02:10:23

Solid_2layer material bug - unfixable

I have noticed for some weird reason the existing Solid_2layer material does not always work right, or in other words does not always blend a pbr emissive texture with black background into the original one which normally works fine.

You should be able to see both until you run it through my own compiled CC to adjust the blending dynamically in game.

I'm not yet sure if its because I am using default CC box models as floors or some other reason but once it plays up, there is no fix, even when saved and reloaded again...it is saved with a bugged out material.

I think it has something to do with lighting and normalizing normals....no solution as yet...will post if I can find out what it is...

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dennisleon
Registered User
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2024-06-13 07:32:09

Hello,

Troubleshooting the Solid_2layer Material Issue
It sounds like you're encountering an issue with the Solid_2layer material not blending the emissive texture with the black background as expected. This can be frustrating, especially when a previously working material suddenly malfunctions. Here's how we can approach this:

1. Isolate the Problem:

Test with a Simple Scene: Create a new scene with just a plane using the Solid_2layer material. Apply your emissive texture and black background. Does the blending work here? This helps isolate if the issue is with the material itself or something in your larger scene interacting poorly with it.
2. Consider Material Properties:

Normal Maps: Double-check that any normal maps used in the material are properly configured. Incorrect normals can affect lighting and potentially the blending process.

Lighting Setup: Try adjusting your scene's lighting to see if it impacts the material's behavior. Sometimes, specific lighting setups can cause unexpected material interactions.
3. Material Troubleshooting: https://www.health-insurancemark...

Material Inspector: Open the material inspector for the Solid_2layer material. Look for any unexpected values or settings that might be causing the blending issue.
Material Overrides: Are you using any material overrides in your scene? These can sometimes override the base material properties and lead to unexpected behavior. Try temporarily disabling them to see if it resolves the issue.
4. Alternative Approaches:

Shader Code: If you're comfortable with shader code, consider looking into the code behind the Solid_2layer material. This might give you clues about what controls the blending and where the issue might lie.
Alternative Materials: Explore using a different material that achieves the same visual effect you desire. There might be other options available that are less prone to this specific bug.

By following these steps and exploring different solutions, you should be able to identify the cause of the Solid_2layer material issue and get your desired blending effect working again.


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