Ambiera ForumDiscussions, Help and Support. |
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They are generally easy to use and useful. |
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Thanks for your appreciative & motivating words @writer. There are still many ideas I would like to realize with CC. ![]() |
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(sorry, my browser was playing tricks - previous post was from me, hadoken) |
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I purchased but how does the winlator works? Is the coppercube game suppose to go in the winlator app? |
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Thank you very much for your interest & financial support @serge. To run CopperCube Phone VR projects with my VR template setup directly on your Phone with Winlator follow these steps: 1.) make sure you compile/target your CC game as Windows .exe 2.) go to the Winlator project Github site at: https://github.com/brunodev85/wi... Download and install the APK (Winlator_5.0.apk) to your Phone from GitHub 5.0 Releases Download the additionally required OBB data file (main.3.com.winlator.obb) from GitHub 3.1 Releases and put it into your Phone's directory /storage/emulated/0/Android/obb/com.winlator (create it if it doesn't exist) or install from settings Launch Winlator app on your Phone and wait for the installation process to finish 3.) with Winlator running you will have to create and run a Windows OS like container with its own file manager (with a nice blue Desktop) 4.) from Winlator file manager get access to drive D which should be your Phone's Download folder 5.) transfer your CopperCube .exe via USB cable to your Phone's Download folder and start it from within Winlator container file manager directly on your Phone 6.) in Winlator input settings you can connect Wireless Gamepads to your Phone and map its buttons e.g. to WASD, Space, etc. as your CopperCube game controls (Winlator comes with several graphics renderers to choose from for your containers, please test them all for which one works best for your Phone device) Hope this helps. |
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If you upload your games to steam, people can just use this free tool to play your games in VR. It is quite popular and I have tried it out. It works with most games. Uses phone or standard VR headset.... Lot's of VR options out there. https://store.steampowered.com/app/992490/iVRy_Driver_for_SteamVR/ |
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Hi there hadoken I realized that your itch io page has some files missing please can you fix that for some of us |
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wrote: Thank you very much for your interest & financial support @serge. To run CopperCube Phone VR projects with my VR template setup directly on your Phone with Winlator follow these steps: 1.) make sure you compile/target your CC game as Windows .exe 2.) go to the Winlator project Github site at: https://github.com/brunodev85/wi... Download and install the APK (Winlator_5.0.apk) to your Phone from GitHub 5.0 Releases Download the additionally required OBB data file (main.3.com.winlator.obb) from GitHub 3.1 Releases and put it into your Phone's directory /storage/emulated/0/Android/obb/com.winlator (create it if it doesn't exist) or install from settings Launch Winlator app on your Phone and wait for the installation process to finish 3.) with Winlator running you will have to create and run a Windows OS like container with its own file manager (with a nice blue Desktop) 4.) from Winlator file manager get access to drive D which should be your Phone's Download folder 5.) transfer your CopperCube .exe via USB cable to your Phone's Download folder and start it from within Winlator container file manager directly on your Phone 6.) in Winlator input settings you can connect Wireless Gamepads to your Phone and map its buttons e.g. to WASD, Space, etc. as your CopperCube game controls (Winlator comes with several graphics renderers to choose from for your containers, please test them all for which one works best for your Phone device) Hope this helps. You welcome! I like your VR setup but I'm working on a hardware for coppercube for VR and handheld game console. |
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