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Enabling or Disabling Node Behaviors via Scripting?

Samuel Pierce
2024-01-05 12:21:58


I'm attempting to put together a very simple test scene as practice for developing a futuristic Mario Kart-style combat racing game, and I want to be able to disable the player vehicle's keyboard controls when they complete a race.
And I want to do so using scripting.

Is this at all possible?

Registered User
2024-01-05 13:14:43

It's not possible to enable/disable behaviors. If you're using a built-in behavior, you can create a copy of your node without behavior, hide it, and then replace real player with that node.

2024-01-05 15:26:55

or if you are using when a key pressed something behavior, or some proximities and other behaviors, you can initialize them with if a variable has a value do something, and upon the usage is complete, simply set the variable to something else.

For this particular issue that you are facing do as @okeoke suggested by creating a dummy car hide it initially then upon completion of the race hide the playable car and show the dummy car.

Samuel Pierce
2024-01-05 22:24:49

Ahhh, I see. I'll give it a try. Thank you for your time. :)

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