Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
I'm not sure if anyone has uploaded something like this before, so here it is https://samgrady.itch.io/render-... |
||||
|
Great Sam! thanks for the plugin. |
||||
|
wrote: Great Sam! thanks for the plugin. I've noticed that not all users utilize render to texture function, so I believe this might be helpful for some people. So thanks andgameplay for your good words |
||||
|
Nice! This could be useful for rendering all frame of 3D animations, to make 2D sprite sheets..can you think of any way to make it render a transparent alpha channel instead of the skybox/background colour? I guess as a last resort, can set background colour to "lime-green" and then remove the green in a separate image editor using a mask. |
||||
|
@VP Yes, you can use it to create 2D sprites, maybe I can create another API command, that allows you to save images with transparency instead of background color for Render To Texture. |
||||
|
Now that you've mentioned this function, I think I know one part of why not many people use it. In fact, I didn't even know it existed in the first place (or just forgot, not sure on that one). I tried searching the function on documentation, and it turns out that it was missing in the full list of functions, the only found mention of it was down between "ccbSetDopplerEffectParameters" and "ccbSplitScreen" descriptions. Not sure if it's just on my side. Anyway, thanks for, well, revealing the secrets of documentation to me. |
||||
|
I told them multiple times after the update that the ccbRenderToTexture function was missing from the top list in the documentation but no one did anything about it. You can lead a horse to water but you can't make it drink. |
||||
|
Guys, when you open documentation from the CC editor, it loads HTML from local storage, so you can edit your HTML page and all links will work correctly. |
||||
|
|