Ambiera ForumDiscussions, Help and Support. |
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SamGrady wrote: Currently, I'm developing a controller to manage the movement of a character under my camera controller. This allows movement in eight directions, including walking, running, and crouching. I am in the process of adding jumping functionality, and once I finalize a few additional events, the first version will be ready. You can still download the camera controller from this link: https://samgrady.itch.io/third-p... Is this similar to android movement? |
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serge, well, it’s somewhat similar to the controller I wrote for you, but the one I made had different functionality. The version I gave you was a controller that simply moved and rotated a node in eight directions while sending and receiving global variables to work with the animator and control speed. In contrast, the controller shown here had all of that built-in from the start and worked with the animator directly. Unfortunately, I dropped it because there was no need for it, so I never finished it to a final state. |
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Can you please drop thatbnew controller you made for serge here. |
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Sikes I deleted it as soon as I sent it to him. Ask him to publish it. And unlike the controller shown here, the one I wrote for Serge has a fixed camera on the player and is more suited for mobile games and genres like top-down games. |
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@Monks as you can see from my https://hadoken-records.itch.io/ page, I'm very busy building and improving the CopperCube features to finally have the right tools at hand for my dream projects to follow. I am occasionally working on this 3rd person project to hopefully turn it into a nice commercial game one day |
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Oh ok |
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