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Saboteur remake (2D platformer)

luposian
Registered User
Quote
2024-02-25 05:57:01

How goes the laptop revival/game development continuation?


hanicraft
Registered User
Quote
2024-02-25 13:49:09

looks great, i played it and it was nice


vp
Guest
Quote
2024-02-25 15:55:14

Thank you - laptop revival is on hold for now. I still need to buy an adapter to recover the work I did on my own 2D script, from the SSD.

I've not used coppercube for a while - I've kinda got disheartened a bit, lost my motivation - but I do want to use it for 2D platforms. Had a problem with the Military not paying for my meds any more, so I've had to top taking them. This has affected my mood, creativity and concentration - that's life I guess - but I'm hoping it's only a temporary lull and I can get back to normal soon.

Personally, I think the way I'm doing 2D platforms it is too cpu-intensive (using a single scene with gravity), I need to make it much more performant. I've got a few ideas from different platform-game engines, which I want to get working in coppercube (a modular approach for each interactive block) - kinda like minecraft but split over different scenes,rather than one huge stage - but that's probably going to become another slow/long-term project.

Maybe if I just split the existing game into many smaller scenes, it would work better without any extra messing around. I'll give it a try next week.


luposian
Registered User
Quote
2024-02-25 21:08:32

vp wrote:
Thank you - laptop revival is on hold for now. I still need to buy an adapter to recover the work I did on my own 2D script, from the SSD.

I've not used coppercube for a while - I've kinda got disheartened a bit, lost my motivation - but I do want to use it for 2D platforms. Had a problem with the Military not paying for my meds any more, so I've had to top taking them. This has affected my mood, creativity and concentration - that's life I guess - but I'm hoping it's only a temporary lull and I can get back to normal soon.

Personally, I think the way I'm doing 2D platforms it is too cpu-intensive (using a single scene with gravity), I need to make it much more performant. I've got a few ideas from different platform-game engines, which I want to get working in coppercube (a modular approach for each interactive block) - kinda like minecraft but split over different scenes,rather than one huge stage - but that's probably going to become another slow/long-term project.

Maybe if I just split the existing game into many smaller scenes, it would work better without any extra messing around. I'll give it a try next week.

That's a real bummer about the military not paying for your meds anymore. Any idea why? Makes me glad I never joined the military... they OWN you after you VOLUNTEER to join (you are in the USA, right? I know in some other countries it's mandatory to serve for a certain amount of time) and they basically can neglect you into the grave. At least that's what I've seen happen alot. It's sad, really.

I'm hoping you get your "emotional mojo" back, because your remake of Saboteur is one of the best CopperCube games I've played in awhile. I never played (but watched on YouTube) the original, but it seems faithful, from what I've seen so far, except it looks 100x better! Oh, and that music! So awesome... who did it again?



vp
Guest
Quote
2024-02-25 21:51:29

Ha, yes - thanks for the music and kind words about the game! No, not US, I'm currently English but now live in Ireland - I'm hoping to become an Irish Republic citizen soon. Thanks - not really a big concern, the meds (antidepressants) don't really work to be honest - they kinda help with back-pain a little. I chose to sign up and served nearly 10 years before being injured.

The reason they dropped support is because the UK recently pulled out of the EU (BREXIT) they won't support UK veterans living in Europe any more. Problem is, the EU wont support UK veterans either - for the same reason - because the UK is not part of the EU any more. Catch 22 but it's all just UK political BS.

I've actually paying for the meds (for the last 6 years) it's 60euro per doctor visit for the prescription and then 30euro to the pharmacy for the meds every month - not a huge amount but better in my pocket than theirs. The extra savings each month I can now donate to projects/software instead. Yay! I'll get back on my feet - coppercube helps tremendously - just takes a while for the chemicals to balance out again.

Yeah - never join the military if you have a choice, just play COD/Battlefield/ARMA instead lol.

I've just installed ccb again so I'll fire up the project again tomorrow and start work on it again.

Thanks all for the inspiration and encouragement.


o139
Registered User
Quote
2024-02-25 22:21:48

hi
just want to give feedback on the game i think its valuable
the game looks great and plays good at start but it freezes after some time it happend when i was climbing the stairs dont know if that is the problem though some kind of memory leak
im on 4gb ram pc


vp
Guest
Quote
2024-02-25 22:39:22

Thanks coa, yeah, I think the way it works is too cpu intensive for 4GB RAM systems. I'll be working on a way to make it less demanding but I lost access to my script I was coding. The climbing in the game is currently using my old method - which is probably where the problem is coming from. I need to update it somehow but my coding ability is pretty lacking at the moment and I don't want to start from scratch again - I just need to access the old disk on my laptop to get my script and continue working on it. JIC's made a great 2D controller script but it uses physics which is quite system-intensive and, if I remember correctly, I don't think the climbing animation works properly yet. The built-in coppercube jump-n-run script doesn't jump properly and doesn't support climbing ladders. I will improve it at some point because what use is a platformer game that can't run on 4GB RAM?


o139
Registered User
Quote
2024-02-25 22:58:33

its ok if it needs more then 4gb really, but not everybody can play it then though


vp
Guest
Quote
2024-02-26 07:40:02

Thanks. That's true, I want it to be able to run on 4GB. That will be my target for the final game.


vp
Guest
Quote
2024-02-26 08:56:44

Actually, the ccb file is on the other computer - after considering starting the project again today, I've decided to just give up on it. It's really not going to be worth the hassle and expense of recovering the files and trying to remember where I left off. Pretty sure I wouldn't have been able to make a full working game any way.


luposian
Registered User
Quote
2024-02-26 21:28:20

vp wrote:
Actually, the ccb file is on the other computer - after considering starting the project again today, I've decided to just give up on it. It's really not going to be worth the hassle and expense of recovering the files and trying to remember where I left off. Pretty sure I wouldn't have been able to make a full working game any way.

"Sour grapes" is not the way to look at a challenge. If you truly WANT to accomplish something and you have the means to do so (and/or the means of others willing to help you), then quitting in the face of adversity is only going to let others down.

How many people have belittled me and my game? After being initially angered by the negativity, I realized I could rise above it and have seen that the majority of it may well have been a bit of envy. So they pick on the things they can ("you spent too much money", you're using stock CopperCube assets", etc.) and hope I'll get discouraged. But it never worked. Through it all, I have persisted. And I will continue to persist, If I can't do something one way, I'll find a different way to do it. Just like with Stage 1. I've learned how to do some things myself from the help I've gotten and asked for help on other stuff.

It's easy to pick on people (just find flaws and faults; we all have them, no game is perfect), it's harder to lift them up. I've chosen to do the latter. Don't let depression/discouragement win the day. I would not have offered to make a theme for your remake had I not seen the true potential in it.

Don't quit. Even if you have to start over... I believe a Saboteur remake IS worth it!\

As it is, you started this post in November 2023. That's ONLY been four months! And your computer has been down for about a month now(?), so that would makes it only three months. It's not like you lost a YEAR'S worth (or more) of work. That is looking at the cup as half-full.



just_in_case
Moderator
Quote
2024-02-27 05:34:19

@VP, Let me know if you need any help with the game, I think I have uploaded the platformer extension with the ladder support. I have some more updates to it on my local machine not yet been uploaded to itch.io so that It can work with the AI and shooting behavior.
I will update it a bit more, and probably remove the X-Forward development environment in the future so that I don't have to redo all the stuff for X-Forward again, it will save me a lot of time and I can focus on creating and adding other stuff that is necessary.

Will soon release my custom shooting behaviors as well, I am working on a 3D shoot extension too, So will probably release both of them together.


vp
Guest
Quote
2024-03-12 09:18:31

I just thought of a crazy idea this morning... and it works perfectly. Not sure why I didn't think of it sooner.

I've figured out a really simple (no setup required) way to do platform games!

No physics needed - characters can be animated 2D Billboard or 3D character-models. No plug-ins required (just standard coppercube (any version).

All you need is the default camera, a single image plane (for the map) and a collision plane (3D mesh/cubes to walk on), then click publish. Boom - almost instant games.

It's super fast, super performant - and should run on a potato, regardless of RAM/GPU.

Can I ask the coders here - does anyone know how to get coppercube to make a 3D mesh from transparent.png image? ie: how to extrude a simple 3d mesh from 2-colour alpha-channel data, like you can extrude svg images in blender?

If we can nail that somehow, we can have instant 2D games in coppercube - just load a 2D image.png (or svg?) as a map and click play.

If not, I'll dedicate my time try to learn to code that feature myself - and then upload the platformer template for the community to make their own games.

The entire template is just a camera, a plane, a mesh and a billboard, the file-size is tiny - which leaves plenty of room to add your own enemies, cut-scene animations, decorations and sounds etc to flesh out the basic game.

Thanks.


VP
Guest
Quote
2024-04-10 07:47:05

I uploaded the ccb file for my 2D Platformer game-controller today for anyone to examine/use, if interested.

It's unfinished (for now) but a lot of the features/concepts work quite well, so it may be useful for visual/non-coders to clone or learn from. In the future, I will make a better/complete version.

The controller is very simple and performant, it uses the default first-person camera with a ("shoot" action attached) to move the player and smooth the camera movement using "move to last bullet position", which is a very powerful feature in CopperCube with many uses.

https://veganpete.itch.io/free-c...

...look for the VP_2D_Controller file at the bottom of the downloads page.


andgameplay
Registered User
Quote
2024-04-16 13:41:17

Thanks VP for all suport you give to us here! Your collection in Itchio is amazing, I learned a lot with your projects and I continues learning!


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