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forum topic indicator show ammo variable in game as a 3d object
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anikbis
Registered User
Quote
2023-11-09 08:20:28

has anyone played halo you can see no of ammo on the gun in game not on any 2d overlay ,can anyone think of any idea on how it can be done on coppercube ?

example :- https://youtube.com/shorts/cvMM27hw0JQ?feature=shared


not necessary that the ammo will be shown on the gun something like a billboard can be useful .

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SamGrady
Guest
Quote
2023-11-09 11:06:17

Use a texture tilesheets with numbers from 0 to 9. Then, use two plain meshes and select the appropriate frame for each plane based on your 'ammo' variable.emoji icon_hmpf

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anikbis
Registered User
Quote
2023-11-09 12:27:59

SamGrady wrote:
Use a texture tilesheets with numbers from 0 to 9. Then, use two plain meshes and select the appropriate frame for each plane based on your 'ammo' variable.emoji icon_hmpf


oh how i didnt think about that emoji icon_uh
sorry for being dumb emoji icon_cry

thank you very much for helping me out


here is something i made by following your advice :- https://www.mediafire.com/file/h...

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SamGrady
Guest
Quote
2023-11-09 13:30:18

sorry for being dumb

Don't say it like that, you're not dumb, you just need to think differently to achieve the right results. We're all here to help each other.

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SamGrady
Guest
Quote
2023-11-09 14:25:31

You know, I really like this idea and have created a mesh to develop an extension using this method.
embedded external image
🔎︎


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SamGrady
Guest
Quote
2023-11-09 14:26:37

embedded external image
🔎︎


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chrisz
Guest
Quote
2023-11-09 15:13:32

Reminds on Aliens movie. Looks damned good.

Bullet counter on a M41A puls rifle.



https://www.youtube.com/watch?ap...

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SamGrady
Guest
Quote
2023-11-09 16:11:07

Now that I've completed the GLSL shader, when the DirectX shader is done, you can easily use 3D UI elements with a sprite sheet.
embedded external image
🔎︎


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anikbis
Registered User
Quote
2023-11-09 18:19:46

SamGrady wrote:
Now that I've completed the GLSL shader, when the DirectX shader is done, you can easily use 3D UI elements with a sprite sheet.
embedded external image
🔎︎


hats off man!! mr sam grady !!the fastest and most helpul guy

thanks a lotemoji icon_smile

but the picture here cant be seen i think the link of the image is not working

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SamGrady
Guest
Quote
2023-11-09 23:26:42

mr sam grady

Hmm, I like it.
Now it's done, you can use one of the two versions of the shader, for DirectX and OpenGL.
https://samgrady.itch.io/sprite-...
emoji icon_devilmr. Sam Gradyemoji icon_devil

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anikbis
Registered User
Quote
2023-11-10 09:19:36

SamGrady wrote:
mr sam grady

Hmm, I like it.
Now it's done, you can use one of the two versions of the shader, for DirectX and OpenGL.
https://samgrady.itch.io/sprite-...
emoji icon_devilmr. Sam Gradyemoji icon_devil




thank you a lot

mr sam grady you are doing a lot of work for the ambiera community

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anikbis
Registered User
Quote
2023-11-10 09:24:11

SamGrady wrote:
sorry for being dumb

Don't say it like that, you're not dumb, you just need to think differently to achieve the right results. We're all here to help each other.


somebody needs to tell this to himself too

https://www.mediafire.com/view/0...emoji icon_devil

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SamGrady
Guest
Quote
2023-11-12 01:26:38

somebody needs to tell this to himself too

You caught me, but the question was complex. Today, I've decided to write a new shader that can resemble the JustInCase Animator for sprites. It will be entirely free, albeit not as sophisticated. Currently, it's written with HLSL, so there won't be a version in GLSL since I don't need that extension.
embedded external image
🔎︎


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SamGrady
Guest
Quote
2023-11-12 01:30:34

I'm attempting to create something similar to the JustInCase extension, but I don't have the funds to purchase it. Instead, I'm developing it based on this image:
embedded external image
🔎︎


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SamGrady
Guest
Quote
2023-11-12 01:32:36

Using an image from the JustInCase 2D Spritesheet Animation page:
https://vazahat.itch.io/cc-shade...


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