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forum topic indicator Glitch.Run
person icon
aftercase
Registered User
Quote
2023-11-04 23:58:45

It's been a while I used Coppercube as an engine, I thought I'll use it for my next project. I want to say I actually enjoy using the engine, sure, it's limited compared to unity, but if you know JavaScript you can push it quite far.

Here's a demo what I've been working on.

Controls
A - Left
D - Right
W - Jump
E - Shoot
Shift - Dash
Space - Lag Time
F - Action

The controls will reverse when you turn around, it's part of the game mechanic I'm developing and part of the story. Like the characters code has been scrambled so have the basic controls. - It's a work in progress.
Also use the temple/statue to level up your skills and fight the enemy on the other side.

https://aftercase-games.itch.io/glitch-n-run

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🔎︎


person icon
andgameplay
Registered User
Quote
2023-11-05 12:28:02

Very good gameplay and idea! I liked the scanline effect, and the art of scenario! Keep it up!

person icon
aftercase
Registered User
Quote
2023-11-08 13:18:23

wrote:
Very good gameplay and idea! I liked the scanline effect, and the art of scenario! Keep it up!


Thanks! I'll be adding much more soon!

person icon
SamGrady
Guest
Quote
2023-11-08 19:36:59

I like the visuals, but you need to fix the camera on one side because when I turn, the camera turns with me and the controls are inverted.

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SamGrady
Guest
Quote
2023-11-08 19:39:51

The controls will reverse when you turn around, it's part of the game mechanic I'm developing and part of the story.

Sorry, I didn't read this partemoji icon_grin, but in any case, it feels very uncomfortable.

person icon
aftercase
Registered User
Quote
2023-11-08 20:05:46

SamGrady wrote:
The controls will reverse when you turn around, it's part of the game mechanic I'm developing and part of the story.

Sorry, I didn't read this partemoji icon_grin, but in any case, it feels very uncomfortable.


Thanks for playing.

No worries. the whole idea of the game is about adapting. After playing for a few minutes most get the hang of it.
I just need to persuade players to stick with the controls. So I need a damn good hook.

person icon
SamGrady
Guest
Quote
2023-11-08 20:31:36

Perhaps you should consider using a different key mapping for this controller. For example, you could use 'Up' for turning and assign 'Right' exclusively for moving, since the player typically moves to the right. 'Left' could still serve as another button, and 'Jump' could be assigned to the 'Space' key. I haven't been playing for very long, but I'm finding it challenging to play for extended periods with the current setup.emoji icon_sad

person icon
aftercase
Registered User
Quote
2023-11-08 22:14:24

I think I'll give that a go. I know it sounds stupid I've been focusing on getting the camera and controller right for so long didn't think about remapping the keys.

person icon
SamGrady
Guest
Quote
2023-11-09 00:01:27

If you'd like, text me on Discord, and I can create a nice 2.5D (as some call them) platformer controller based on your unique movement mechanics.

person icon
aftercase
Guest
Quote
2023-11-09 19:29:38

SamGrady wrote:
If you'd like, text me on Discord, and I can create a nice 2.5D (as some call them) platformer controller based on your unique movement mechanics.


Thanks for the offer but can you hold on to that offer for a moment? Been coding my own. Besides I switched to a basic 2d camera with ease when the player jumps. Seems to be working fine with 2.5D.


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