Ambiera ForumDiscussions, Help and Support. |
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For example, having a configurable brush where I place multiple objects on the map or on a mesh, I pass the brush and it places or positions several boxes where I have passed it, or places any other selected object/mesh/prefab. |
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Try checking @sven page on itch.io you will definitely find something good in there for you. |
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Would you be willing to buy such a plugin for little money? |
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You should probably check if you can do that first. ccbCloneNode doesn't work in the editor. |
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Good point @okeoke, but know what - I have already developed a working version. Took me some hard work, but maybe someone could use this and also support my efforts... |
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By the way, this conversation here's another good example of how development and progression in this so called community is often doubted in a destructive sense by some smartass (and sometimes even badmouthed in other examples). If someone develops something useful here to bring everyone forward together, then it mustn't cost anything. But those who shout the loudest about their "getting everything presented for free" mentality contribute nothing and don't get anything presentable off the ground themselves. I'm really pissed off about that, Dev-Conclusion: Better keep your good stuff for yourself and save the trouble of getting nothing back from these people here who don't seem to deserve any further progression and then complain that CopperCube is not evolving ... assholes |
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@Guest with the uppercase "G", I am glad that people like @okeoke and other exist in this community. You and people like you (trollers) , who don't own a knowledge worth of a penny about this engine come here everyday and then claim something that's not even possible and ask for money, without showing any concrete proof, no video, no screenshot or anything else. In very general sense they are nothing but scammers. As @okeoke is talking about the editor stuff, it is not possible to use the code that he mentioned in the editor. So with the current limited API, even if the smartest of the community, even that guy who always comes with something out of the blue that so called Wizard, he is probably dead now or is in the khazad dum with Balrog. Yeah @just_in_case also will not be able to do this with the limited API. So when people came here with extra ordinary claims, without any proof , any video or screenshares or any other proof of concept. Then i am glad that the wise community members treat such posts as a scam and hint the other community members to stay away from such projects. @okeoke, didn't stopped you from selling your stuff, but he mentioned that what you are saying is not possible for the editor, so you are claimimg something that only @niko will be able to add to the engine. Yet you can proove us wrong by providing a video showcase of your plugin so that we can correct our mistakes, i beleive that won't harm you. Be sure to showcase the plugin as an editor enhancement itself and not third party launcher or injector. You are free to proove @okeoke and rest of the people here wrong, it will also help us in correcting and treating scammera with a different perspective then. Everytime someone claimed something extraordinary here was just being a scammer or troll and nothing else. Try to proove us wrong this time atleast by providing a video showcase!! and earn yourself some respect and dignity here!! |
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@guest You can clone static meshes in the editor using the mesh edit functions... That's probably what the other Guest did, doofus. "So with the current limited API, even if the smartest of the community, even that guy who always comes with something out of the blue that so called Wizard, he is probably dead now or is in the khazad dum with Balrog. Yeah @just_in_case also will not be able to do this with the limited API." FYI, it's prove - not proove. |
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@Guest, I was not specific to the clone command, why bother to clone with geometry or API, if it is all about cloning, I can simply press "Ctrl+C" for that, you totally took that personally, this was never about cloning a node, it is about claiming something that's not possible. I was talking about the big fat "claim" @Guest is making of having a plugin where you can create brushes in the editor for different object painting, over another object inside the editor itself. That is not moving and dragging that line and aligning the objects with the axis manually, just select the object, it will draw a faded version to show the selection, then move your mouse around the scene hit the mouse cursor, and boom your selected object will be dropped to the point where you clicked, automatically aligning itself to the other object. So read it again, I was not asking him to show how to clone a node, I was asking him to showcase or "prove" ( Not everybody is an englishmen here) his plugin and not how to clone an object. CC doesn't allow the mouse events in editor, so a mouse click is not possible, neither the mousePos API is available, so you think of yourself as of you proved something that is so irrelevant to the claim the @Guest is making by telling us that we can clone an object using the geometry command is so absurd. As if people don't know about this, it is so stupid of you to think that my post was to show how to clone a node .. hahaha what an insult you are to yourself. Just come up with the video of the plugin, we have seen so many example plugins of geometry plugins by @sven and @hadoken, @JIC, and many more. So don't teach us about cloning a node. instead, show us a video of the working plugin, and not just something that's so ordinary in the community. Kudos to your English though many congratulations to you for correcting someone whose primary language is not english!! |
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@guest The other Guest's plugin could use a "brush" to clone stuff during runtime and dump the data into a text file that can be read back into the editor by a plugin. It's hacky way to do things, but this is CC, so it is what it is. Lots of extensions done by other people use similar workarounds. You didn't mention anything in your post about cloning, but you inferred it by mentioning @okeoke's post. English being your second language doesn't excuse you from being wrong. If I one day decided to learn Japanese, I wouldn't insist that it's okay for me to misspell words solely because it is not my mother tongue. Instead of you blathering on about scammers/"trollers", how about you come up with some solutions to real problems the community faces? Kudos on your ability to pointlessly bitch like a woman, though. |
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ooo, MR. Genius, how are you going to dump the data, when you are not even able to get the data (mouse position and all) to a text file, and how are you going to use that in the plugin with mouse clicks? by the way, why are you so much into defending the other "Guest", if he created something then why don't just let him showcase it to the community? Let us all see if he is not a scammer or legit. Stop defending someone who tricks people into buying something that is not doable. As I already mentioned people are not interested in third party injectors and launchers here, if we have to use third party tools, we can use a totally different engine for that. just paint our models in blender and then export the scene from there and use it in our game. I believe as long a people are able to understand what I wrote I don't think I need classes for learning spells of another language. Once again you did a very big job! on correcting me on that one "Prove". OOKayyy, I will keeeP that in Mind Next Tiimee ! Hope you are able to understand what I wrote one line above or maybe If you are not then mate you need to buy some extra brain. |
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... I have already developed a working version. Took me some hard work, but maybe someone could use this and also support my efforts... Proof of WASD controlled helper node plugin, which automatically places selected meshes in the level with randomized size for variation: anyone else? |
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posting again, in case gif not playing right: |
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