 Dieter Guest |
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2023-09-19 15:25:38 |
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I had a few instances where the lightmapper would report eg. "There were 33 triangles too large to be lightmapped".
Is there a way to identify these large triangles?
Also, I was under the impression that the actual size of the mesh didn't matter, But rather the original size after loading the mesh, so if the cube is 1000^3 after loading, and then scaled down to a 1x1x1 volume, it will still be considered too large.
Maybe I'm wrong with this. If not then it's a bug.
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