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Body Harvest 64 like game, please review my game.

john123
Registered User
Quote
2023-09-19 02:56:56

Its just a simple test, based on Body Harvest 64, precursor to GTA.

Give me your opinions on my plants and foliage, also I tried a nice trick with "transparent alpha", I put some ground mesh layers a little higher, I made flowers that way, they look like are floating, that trick is based on some old N64 and sprite stacking, but this have problem according to camera angle, if you lower the camera, the textures disappear, and because of that the camera is a little high.

I intend to share these assets that im making, like vehicles, buildings, plants, etc.

Screenshot :

https://i.postimg.cc/1tQn1y52/1.png

Download link :

https://easyupload.io/wcm5a5


andgameplay
Registered User
Quote
2023-09-19 14:04:46

It's a good start! I liked the reflex of the car and the colors!

You can add a better behavior for the control the car, try "Sm car behavior", is very more realistic!

I will share with you this behavior for the car, just open the ccb file and automatic the script will belong your Coppercube program!



https://drive.google.com/file/d/...


Look my games on itchio, I made all of them with Coppercube engine, I made games like race cars, airplanes, GTA style and so far!

All of my games I made without code programming!

https://andgameplay.itch.io/


john123
Registered User
Quote
2023-09-19 19:18:08

I already said that I tested other behaviors and didn't like them. I like simple things, the default CC behavior plus a few modifications would be enough, I think it's hardcoded and you can't access it, let's see if someone who understands programming can modify it.


andgameplay
Registered User
Quote
2023-09-25 16:19:30

The engine's behaviors are already very good and allow you to create practically everything you want, they are more than enough to create simple and robust games, but if you want to open up a greater range of possibilities, you need to learn javascript, so you You will have full control over the creation of your game.

It doesn't matter which engine you use, if you want to do more complex things, like advanced vehicle physics, you'll have to use more advanced programming!

"I challenge you to find another no-code 3D engine that is more dynamic, versatile and easy than Coppercube, if you find it, post it here lol"


john123
Registered User
Quote
2023-09-25 20:22:16

Thanks, Captain Obvious, I'm not interested in programming.


luposian
Registered User
Quote
2023-09-25 21:05:48

wrote:
Thanks, Captain Obvious, I'm not interested in programming.

And people think I'm stubborn... [sigh]


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