Ambiera ForumDiscussions, Help and Support. |
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I tested the sound behavior... it's buggy, if you hold down the key, then it sounds like an infernal noise, as if many sounds are playing at the same time. I tested other vehicle scripts, I didn't like them either. And there are almost no improvements in the development of the tool. I just wanted the standard movement script, but improved, I don't know anything about programming and I don't have any intention of learning. Maybe I'll leave it for the future when CC have better movement and sound behaviours, or make the game without sound for now, or maybe only publish/share game assets. Its just for fun anyway. |
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I will share some cars, buildings and foliage assets, all very low poly, PSX/N64 style. |
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There are many issues that can happen when you hold down a key to do something. That's why you might want to code that the key had been let up before running again or even stop for a certain time before activating the key again.. |
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CopperCube Input Helper: https://hadoken-records.itch.io/... |
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Hi john123, the sound of Coppercube is not buggy, this sound problem happens because it is activated repeatedly while the key is pressed. It's not an engine error, it's you who aren't programming correctly. Just use variables to activate the key and the sound plays correctly. Coppercube is for those who want to make games without needing to program with lines of code and achieve great results in a short time. If you want to create games, you will need to program, even if it is in visual script, that is programming, the advantage of Coppercube is that it is much easier than any other 3D engine! There really are some bugs in the engine, but even so you can do everything in it, you have no idea how many bugs Unity has engine lol Don't be discouraged by Coppercube, dig a little deeper, if you need help, don't forget to ask here, we can help! |
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In CC you can do both, no-coding game design, and scripting game design. It is true that there may be better (in some aspects) engines for exclusively non-coding games design, at least in the 2D realm, and also better engines with scripting-only interface. That's because it's hard to combine both in one tool. However, that's exactly what CC's strength is. I can use some of the built in behaviors, and don't have to program all that from scratch, yet I can connect these features with my little custom scripts easily. It saves me a lot of work, but is still highly programmable. Nothing's wrong with a little engine jungle journey. I did that. Ended up here again. Learn coding. It's fun. I think javascript can be very human-unreadable at times, depending on coder style. So maybe not a good language to start coding with. Like, everybody understands this: a=a+1 But would anybody intuitively understand this: a++ or this: a+=1 It's all javascript, just written differently. So you see style makes a difference. Esp. for Beginners. Maybe try BASIC. Something that comes with beginner tutorials and full, extensive manual. For instance the free Blitz3D that you can find on itch.io, get the original by BlitzResearch (the author). It contains a DirectX7 game engine, so you can play around with it quite a bit. |
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See, I just want to create my files and put them in the engine, and add behaviors to them, I don't want to learn how to program or keep programming. Like I said, it's just a time pass, for fun. Of all the tools for creating games without programming, RPG Maker is the easiest of all, as you can stack the commands in a list, and CopperCube is similar, the problem with CC is that the commands/behaviours are very simple/weak, not even close to RPG Maker. VisualScripting like Unreal, Unity and CryEngine, using blocks and connecting them with lines, is not intuitive at all and I hate this type of interface, if you use too many blocks, it gets confusing. Anyway, since you talked about, what is the easiest programming language and engine for creating games that exists, is it Blitz3D ? |
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The issue is Windows "Key-Repeat", if you hold "d" on your keyboard, windows will press "d" repeatedly - coppercube will play your sound repeatedly. Same thing happens with other game-engines - if you don't want the key repeat to re-trigger the sound, simply disable the "key repeat" option in your windows settings and it will stop happening - no need to add any code to prevent it happening. |
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Nice workaround @VP, but distributing a project plus telling everyone to turn off specific Windows settings to make your game behave right won't do it the professional way, I guess. Better integrate some solution from dev side so your users don't have to care (& your game keeps a healthy reputation). You could do it by setting up several variables yourself which takes some time & effort or alternatively use my Input Helper behavior I recently finished which now can simply solve the problem for all your projects. (That's why I mentioned the extension here, to give my support about the issue that really annoys everyone and needs a proper solution done once, then to be reused & ready for each new project without further hassle). |
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john123 wrote: I tested the sound behavior... it's buggy, if you hold down the key, then it sounds like an infernal noise, as if many sounds are playing at the same time. I tested other vehicle scripts, I didn't like them either. And there are almost no improvements in the development of the tool. I just wanted the standard movement script, but improved, I don't know anything about programming and I don't have any intention of learning. Maybe I'll leave it for the future when CC have better movement and sound behaviours, or make the game without sound for now, or maybe only publish/share game assets. Its just for fun anyway. I don't know how to program either, but you don't see me whining and gripeing.about how I'm going to stop working on my game in CopperCube because it doesn't do EVERYTHING for me. It's the only game engine available that has made it possible to get what I want, without having to pay someone to do EVERYTHING! What I can't figure out on my own, I ask for help from others that do. And sometimes, I can figure stuff out from those tips and advice. I'm willing to stretch myself, to see my game through, because my game is WORTH it! The craziest thing so far is the fact it seems that once you apply collision detection to a mesh, there is no way to get rid of the mesh, even when you've deleted the node entirely! My character is interacting with a completely invisible device that shouldn't be there anymore! I can't understand it! Yet, as frustrating as that is, if necessary, I'll just rework my game plan and storyline. "If you cannot bring the mountain to Mohammad, bring Mohammad to the mountain!", is the way I heard it phrased. Throwing a hissy fit about CopperCube being "immature" just makes you look immature. Honestly. CopperCube is as close to "Click and Go" as I think you'll ever find for any decent 3D game engine. |
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I think this game engine is not good for making driving games. I am making shooting games and with chatgpt I am doing scripting part. And I think in shooting games there is no problem. Although i would recommend you to ask chatgpt for any codes. |
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How you could use ChatGPT to make scripts for CopperCube. Also, ChatGPT can write/create some game engine for you ? |
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@john123 has to be done same way as others use it to get rich from nothing ... you can do it, haha |
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@john123 Try it. Chatgpt can create codes for coppercube 6. |
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Did you see that I tried and it didn't work? See another post. |
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