Ambiera ForumDiscussions, Help and Support. |
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Hi, I am currently making a game. I made a map and size is already too big. Is there a way so that you can download in game resources? If it's there please tell how to do. If it's not I want this to be featured by coopercube. |
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I think no, but you can uptade the game and share the download with the new resources. |
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There is no world streaming, if that was your question. However, you have ccbLoadTexture ccbSwitchToScene ccbPlaySound ccbReadFileContent (or fetch for the webGL target) ccbSwitchToCCBFile and a few more, which may be used in various ways to dynamically load parts of a game. You could have your map split up into 4 scenes, with overlapping parts that are identical. Then simply switch the scene, player wouldn't even notice. This renders faster, however, it's still one big download before the game starts. Well, not if you download a CCB file by HTTP request at runtime, then switch to it. See scripting reference. |
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