Ambiera ForumDiscussions, Help and Support. |
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Not a new topic but I found a working 64-bit version of SweetFX and uploaded to itchio as was quite hard to find. If you want to have better antialiasing along with other post processing effects (CC doesn't support both) then this seems to work well and you can even make game menus to edit the info and update while your game is running if you want. ' Otherwise Reshade is more popular if you don't need to create your own in game menus. https://robo25.itch.io/coppercube-post-process-injector-3264-bit |
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Interesting, thanks, but I would assume you cannot redistribute it together with your game, so it runs out of the box (?) |
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Excellent, thanks!!! |
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Dieter wrote: Interesting, thanks, but I would assume you cannot redistribute it together with your game, so it runs out of the box (?) I would not want to do that with Reshade as looks very unprofessional but I could incorporate SweetFX without anyone really knowing about it with in game menu's to change the settings. I'm pretty sure its fine to distribute sweetFx with a commercial game...I don't expect any issues there...if any case it no longer a thing made or updated by anyone so who is going to chase it up....no-one I would say... |
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I think that's pretty cool. I've seen those enhanced contrast before/after screens, but can it do some stylized FX like gloom etc? |
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Yes, I have been testing it out and it does work with bloom (best to use the Gaussian Blur version rather than just Bloom itself), Blur and a host of other options. Most other things like Antialiasing - FXAA and MSAA work about the same, although CC's version actually works better than either of these 2 options I have noticed. Testing is still underway... I think you can use both CC and sweetFX actually except for the Antialiasing part, have to double check. I have the javascript code almost finished to update the settings live in the game and test it out.... |
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The SweetFX SMAA and FXAA didnt work too well from my testing. Both CC MSAA as well as adjusting the graphics settings overide directly to activate Antialiasing both work about the same - quite well actually but both of them wont work with post processing - whether as an Action or the default post processing in CC. At the moment the only way get Antialiasing to work with post processing seems to be with a post processed Antialiasing... Supposedly someone using Irrlicht got both to work together and I have send Niko the last bit of code I couldnt quite work out to get it working. He rarely ever comes through with anything I ask him though so I doubt he will do anything with it....probably another excuse like always... |
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Let's hope Niko gets back to you in time, he has to realise that coppercube is getting way better and its not worth rejecting it |
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