Ambiera ForumDiscussions, Help and Support. |
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I'm stunned by the systematic way you are dealing with this. I never thought that would be possible without code. So I misunderstood. It's remarkable. |
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Thanks Dieter, I've got a step further now. I've done a quick prototype, to test the tag system, and it works really well. I can now add multiple tags to a single node (each with separate actions, triggered by "on activation" by other nodes). It also respects cloning (ie, when I clone the buildings, they retain all the relevant tags and their actions). This will be the basis for my procedural generation (I'll use tags to create rules for position/rotation and deletion of building/road/water/vegetation nodes). I'm sure it will take a while to get the cities looking decent/realistic - but I think the hardest part is already done now. I can just focus on the fun part now. I'll post an update here when it starts looking good/interesting. |
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