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forum topic indicator Subtitute node_name with a variable
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Dieter
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2023-09-09 20:08:34

I'm stunned by the systematic way you are dealing with this. I never thought that would be possible without code. So I misunderstood. It's remarkable.

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VP
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2023-09-09 22:51:12

Thanks Dieter, I've got a step further now. I've done a quick prototype, to test the tag system, and it works really well.

I can now add multiple tags to a single node (each with separate actions, triggered by "on activation" by other nodes). It also respects cloning (ie, when I clone the buildings, they retain all the relevant tags and their actions).

This will be the basis for my procedural generation (I'll use tags to create rules for position/rotation and deletion of building/road/water/vegetation nodes).

I'm sure it will take a while to get the cities looking decent/realistic - but I think the hardest part is already done now. I can just focus on the fun part now.

I'll post an update here when it starts looking good/interesting.


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