Ambiera ForumDiscussions, Help and Support. |
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https://mohamadhanijanaty85.itch... basically title says it i added copperlicht support with code completetion and everything what do you want me to add next also if you like my work please consider donating a small amount of money because creating software requires time and work(note: i asked permission from niko to get donations) |
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Hi hanicraft! I know copperlicht has physics for vehicles, I would like this feature in Coppercube, is possible? |
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wrote: Hi hanicraft! I know copperlicht has physics for vehicles, I would like this feature in Coppercube, is possible? yes its possible. i can make it if you like |
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I thought the webGl target (that uses copperlicht.js) does not support the CC built in physics library. Didn't test your editor so far, but the screens promise a very capable code editor. What would really be cool, although maybe impossible, is a code editor that directly edits all existing scripts (the ones under behavior - special - execute js), and allows me to keep these windows or tabs open all the time, so I can test the game and edit the scripts more quickly. Currently I have to do about 3 clicks to open and another 3 to close a script window, to test a new version. Well that's just me and my problems with the tiny font there, and the lack of a "Find" function. Thanks for sharing your work! |
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well all those features are in the editor for the font you can change the size and for find function you can just press ctrl + f |
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Really? I mean, it can edit the scripts that are stored in the little behavior script windows in CC? I don't mean external action and behavior scripts. Sure the editor is useful there too. But most annoying are those little embed js editor windows in the CC editor. As I said due to fontsize and having less features than notepad. |
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Hi hanicraft! Great, physics for vehicles would be amazing! I would love this feature from copperlicht! |
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